Schematic plants cleanup. [Crops Mod][v3]

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Schematic plants cleanup. [Crops Mod][v3]

Postby mvgulik » Sun May 12, 2013 7:05 pm

After a little crop res adventure ... I found this on my harddisk. ;)

Image

Download: Schematic_plants_cleanup_by_MvGulik.rar

Original source: "Schematic plants" by User64684.
- http://www.havenandhearth.ru/viewtopic.php?f=18&t=42
- viewtopic.php?f=27&t=19079#p375933

Cleanup: by MvGulik.
- Killed unneeded variant sets. (duplicate images)
- Killed unneeded multi-crop drawing. (CQ: simple crops)
- Re-Ordered Images. (easyer for modders)
- Change text for basic item image on Tea and Hemp.
- (and learned a lot about the crop's res)

Intended to be used in Ender, or Ender related, client. (Simple crop mode)
As this mod relies on the removal of the default random placement of crops. (CQ: kinda useless mod for default client)
(Best used in seperate client setup inteneded for crop harveting runs.)

Install: (Ender related clients)
- Create additional "custom_res" folder in Ender client folder, if not exist already.
- Unpack directly into this "custom_res" folder.

Updates:
v1: Initial version. (2013.05.12)
v2: Fixed wheat images. (2013.05.13)
v3: Replaced text "Tea" and "Hemp" with item image. (2013.05.13)

Files:
Mod - Schematic plants cleanup by MvGulik.jpg
Mod - Schematic plants cleanup by MvGulik.txt (see this text file for rest of files)
gfx\terobjs\plants\beetroot.res
...


And thanks to Boshaw. For lifting me over that last hurtle. :)

--- --- ---

Temp notes:
- Planting issue I was running into occasionally seems to be unrelated to crop Mod.
Last edited by mvgulik on Thu May 23, 2013 12:21 pm, edited 4 times in total.
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Re: Schematic plants cleanup. (Crop mod)

Postby mvgulik » Mon May 13, 2013 12:07 am

[reserved]
(for other graphical versions. If needed I can build it ... if you created some cool alternative graphics for it.)
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
Plant mod by Goodnight (ru-forum)
Image
Original version: http://www.mediafire.com/?tc2tqx7r613vt6t
Cleaned version: http://www.mediafire.com/?4cj4gv410ah063j (Merged Goodnight graphics with template code.)
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
Last edited by mvgulik on Thu May 23, 2013 12:23 pm, edited 3 times in total.
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Re: Schematic plants cleanup. [Crops Mod][v2]

Postby Usernm » Mon May 13, 2013 12:49 pm

mvgulik wrote:Original source: Schematic plants by Redraw.
viewtopic.php?f=27&t=19079#p375933


If you try to download mod from your link, you see, that original file created by User64684 (me). Author of this mods: viewtopic.php?f=27&t=24433 . I not upload this tileset to official forum, because it not looks good for release.

I know about bunch of copies same files, but i don't know how to do it good that time. It's good if you fix this. If you want to fix it more, change color of "hemp" and "tea" text. To purple maybe.
Sorry for my english, I am from Russia and use soviet one. :)
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Re: Schematic plants cleanup. [Crops Mod][v2]

Postby mvgulik » Mon May 13, 2013 1:18 pm

Roger.

Changed name in OP.
Will change it soon in download file to, as I plan to change the ones that use text to use some crop related image to.

Other than that I think its fine (at template). ;)
I might look at doing a full redo of the used graphics. But I'm not sure about that yet.

If you have some links to other versions I would appreciate them. :)

(Ps: Please try to use only one account for forum. Makes things a bit less :? .)
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Re: Schematic plants cleanup. [Crops Mod][v2]

Postby Usernm » Mon May 13, 2013 1:45 pm

I can't find my old login-pass.

http://www.havenandhearth.ru/viewtopic.php?f=18&t=42 - topic on ruforum where I post this simple crops.

And better looking plant mod by Goodnight:
http://www.valar.ru/upload/jpg/0312/1213412132314.htm
http://www.mediafire.com/?tc2tqx7r613vt6t

In this mod same problem with pics copies, because based on my. And some more problems, with pumpkins for example. But if you like how it look, you can fix it too.
Last edited by Usernm on Mon May 13, 2013 3:26 pm, edited 4 times in total.
Sorry for my english, I am from Russia and use soviet one. :)
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Re: Schematic plants cleanup. [Crops Mod][v2]

Postby borka » Mon May 13, 2013 2:02 pm

@Usernm
Privet!

nice to see you and your modifications here again !
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Re: Schematic plants cleanup.

Postby mvgulik » Mon May 13, 2013 8:15 pm

[Updated to v3]

---

Usernm wrote:And better looking plant mod by Goodnight:
http://www.valar.ru/upload/jpg/0312/1213412132314.htm
http://www.mediafire.com/?tc2tqx7r613vt6t

In this mod same problem with pics copies, because based on my. And some more problems, with pumpkins for example. But if you like how it look, you can fix it too.

Hehe.
That one looks really nice. I will take a look under the hood, and see what drops out. (I will PM you any results, but no promises though.)

---

- Added merged and fixed version of this mod to second post.
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Re: Schematic plants cleanup. (Crop mod)

Postby Sutour » Fri Jul 05, 2013 1:12 pm

mvgulik wrote:Cleaned version: http://www.mediafire.com/?4cj4gv410ah063j (Merged Goodnight graphics with template code.)


I've DLed this and been trying to get it to work but my client just keeps hanging (I get no I/O reads or writes and the screen is black) before character selection, I've kept it in this state for a couple of minutes at a time. I do not get this issue without the files, I'm otherwise running a base Ender client.

My folder structure is
HnH_Ender_x32\custom_res\gfx\terobjs\plants
Under which I have the following files
beetroot.res
carrot.res
flax.res
hemp.res
hops.res
onion.res
peas.res
pepper.res
poppy.res
pumpkin.res
tea.res
tobacco.res
wheat.res
wine.res

I don't know where the ender client writes it's logs if it writes them out. I have though previously had other gfx mods effective.
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Re: Schematic plants cleanup. [Crops Mod][v3]

Postby mvgulik » Fri Jul 05, 2013 2:11 pm

Interesting.
Although I'm not sure if I can help with this, or fix this. As this is probably some obscure error that only happens on particular systems.

1) I like to know some additional data.
Ender client version: ? (should not matter, but I like to know anyway.)
Java version: ? (should not matter, but I like to know anyway.)
Os: Win/Linux/Mac ? (should not matter, but I like to know anyway.)
... O yea. Video card info might be nice to. as I figure it might have something to do with this to.


2) If your using windows.
- Make a copy of your "run.bat" file (located in your Ender client folder.), and name it "run-debug.bat".
- Open(Edit) that "run-debug.bat" file.
- Replace the test/code in "run-debug.bat" with the text/code below. ("SELECT ALL" on the CODE block.)
Code: Select all
java.exe -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se > Debug_out.log

pause
- Run the client, and when it stops working. Check the "Debug_out.log" file for errors.
- Close the Client, reload the "Debug_out.log" file, and report back the "Debug_out.log" error messages.

2*) If you have a path in front of "javaw" in your run.bat file, Re-add it in front of "java.exe" in the "run-debug.bat" file.
2*) I can't help with getting the error messages with Linux and Mac.

If you could test to see if you are also having this problem with:
- The original grahics mod: http://www.mediafire.com/download/tc2tq ... 6t/res.zip
- And with: http://members.upc.nl/mvngulik/_zip/HnH ... vGulik.rar
That would be great. (including error message if your getting any.)

PS: Take your time.
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Re: Schematic plants cleanup. [Crops Mod][v3]

Postby Sutour » Thu Jul 11, 2013 8:48 am

OS: Win 7
Ender: 06.04.12
Java: 1.6 (this was the culprit)
gfx card: Geforce GTX460M

Firstly the change with > Debug_out.log didn't throw anything but between the pause or the > debug part it forced a new command promt to open. From there I noticed it was using the older version of java (1.6) and I changed the path system variable to show to the updated version at which time it loaded (p.s. it threw a resourceloader exception with the 1.6).

I am though having the problem that the crops images are placed 'random' in the square so they get all jumbled leaving clusters of images and open spaces when all the tiles have been planted. I'm uploading an Image, the top part of the wheat isn't fully planted and there's about 8 tiles not planted in the ready section of the wheat but the section to the left (SW) of the char and the carrots are all fully planted. I am getting the same effect with both the older mods.

I'm getting a 'Windows RegCreateKeyEx(...) returned error code 5' exception at the startup of the client and no stack trace, I doubt it's related to this.

Right now with the gx loading I'm running Java 1.7.0_25-b17.

Thanks though this is already a large improvement wrt harvesting that huge wheat field.
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