New project: F*CK WALLS

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New project: F*CK WALLS

Postby aghmed » Mon Jul 22, 2013 7:54 pm

I left hnh in march as a dead game but now i see hnh raised after fall.
However more and more ppl are asking me for my bot as few other bot clients appeared so i decided to use my knowlege for something useful!

I am about to implement navmesh pathfinder (one of best ever invented) into Enders code, then publish it.
However pathfinder will send into server arraylist of checkpionts to walk so without tweakiing server it won't be possible to use it.

I hope that jo&lo won't be that lazy and will add that function on server side.
let me do a simple pseudocode if they don't actually know how to add it

bool walkTo(arraylist<Coord> path)
{
for(Coord x :path)
{walkTo(x);
while(walking()) wait(100);
if(!x.equals(currentPlayerCoord)) return false;
}
return true;
}


If someone wants to contact me then skype me.
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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Re: New project: F*CK WALLS

Postby Jackard » Mon Jul 22, 2013 7:55 pm

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Re: New project: F*CK WALLS

Postby Zachary09 » Mon Jul 22, 2013 8:26 pm

That sounds like a very good and time saving idea.
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Re: New project: F*CK WALLS

Postby DDDsDD999 » Mon Jul 22, 2013 8:40 pm

aghmed wrote:However pathfinder will send into server arraylist of checkpionts to walk so without tweakiing server it won't be possible to use it.

lol not going to happen.
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Re: New project: F*CK WALLS

Postby aghmed » Mon Jul 22, 2013 8:45 pm

DDDsDD999 wrote:
aghmed wrote:However pathfinder will send into server arraylist of checkpionts to walk so without tweakiing server it won't be possible to use it.

lol not going to happen.


well making this shit will take me about half month of work so i think it is quite fair deal
beside pathfinder doesn't make any sense if animal can chase you down in every corner anyway because he doesn't have ping withing crossing corners and you do.

And if loft is afraid that it will be used to make bots then it already happened, this is my attempt to equal chances for ppl that doesn't know good programmers personally.
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: New project: F*CK WALLS

Postby Foetuses » Mon Jul 22, 2013 8:49 pm

Why in the world would your pathfinder need to be implemented serverside?
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Re: New project: F*CK WALLS

Postby aghmed » Mon Jul 22, 2013 9:14 pm

as i already said
when (for example) bear chase you when you have running pathfinder you will stop on a server lag time and wait till server will allow you to walk as the lag ends while bear can chase you all time. Thats why it is vital point to send whole route at once. It will decrease walking time.

Anyway no idea why i explain it to you. If you'd know what we are writing about you wouldn't ask THAT silly questions.

Ok so i think i solved some main questions further information will be recieved when i will get some progress on case
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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aghmed
 
Posts: 238
Joined: Fri Sep 07, 2012 7:20 pm
Location: between London and third part of LSD

Re: New project: F*CK WALLS

Postby Mageinta » Mon Jul 22, 2013 9:47 pm

I fail to see how this is any kind of politics.
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Re: New project: F*CK WALLS

Postby Arcanist » Mon Jul 22, 2013 9:50 pm

Shouldn't this be in the wizard's tower?

Could you just make some files we could drop into the res of both union and enders and we will deal with the ping? J&l won't edit the Server.
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Re: New project: F*CK WALLS

Postby museum » Mon Jul 22, 2013 10:28 pm

fyi union has a pathfind method. either its already implemented in haven, or it is something new that was created. otherwise its out there. http://unionclient.ru/doc/jbot/union/jsbot/JSHaven.html#jPFMove%28java.lang.Object%29
too horny for this
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