Helping Getting the Game to Run on a Mac

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Helping Getting the Game to Run on a Mac

Postby VelocityRaptor » Sat Jun 06, 2015 4:08 am

Trying to get HnH on friend's Mac. I downloaded the Ender's client for mac, did the chmod 777 on all files like other threads have suggested and the like, but we still have white screen issue when we use the site's client and it seems none of the resources can be found for Ender's run.command. Run.command is this.

Code: Select all
#!/bin/bash
cd `dirname "$0"`
java -d32 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res

Any suggestions on fixing either issue.
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Re: Helping Getting the Game to Run on a Mac

Postby windmaker » Sat Jun 06, 2015 6:01 am

check if your java path have correctly set the path graphic libraries, i add that for run my process.
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Sat Jun 06, 2015 7:18 am

Code: Select all
#!/bin/bash
cd `dirname "$0"`
java -d32 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r


try this - and check for graphic driver

windmakers suggestion - !example!

java -d32 -Djava.library.path=/Users/name/location/HnH/ -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r


btw. always fine to give information about OsX version, Java and bit count ;)

more hints (last post linked so go backwards in thread):
http://www.havenandhearth.com/forum/vie ... 60#p511883
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Re: Helping Getting the Game to Run on a Mac

Postby windmaker » Sat Jun 06, 2015 7:27 am

in my case is
Code: Select all
-Djava.library.path="/usr/lib/jni/"
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Sat Jun 06, 2015 7:38 am

i don't think Ender on OsX unpacks the jars there - the jogl and gluegen jars get downloaded with Ender updater.jar and unpacked live at runtime - prolly you had fetched the jogls jni libs from jogamp yourself and dropped them there ?!?
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Re: Helping Getting the Game to Run on a Mac

Postby windmaker » Sat Jun 06, 2015 7:41 am

o sorry, i forget say i dont use ender :( i use my own client. sorry :)
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Re: Helping Getting the Game to Run on a Mac

Postby VelocityRaptor » Sat Jun 06, 2015 9:03 am

I tried the library path thing and got the following error:

Users-MacBook-Pro:~ user$ /Users/user/Downloads/enderMac32-2/run.command ; exit;
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: java.lang.UnsatisfiedLinkError: /Users/user/Downloads/enderMac32-2/libjogl_awt.jnilib: dlopen(/Users/user/Downloads/enderMac32-2/libjogl_awt.jnilib, 1): Library not loaded: /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib
Referenced from: /Users/user/Downloads/enderMac32-2/libjogl_awt.jnilib
Reason: image not found

I saw that JDK installation may have borked things, should that be removed?
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Sat Jun 06, 2015 9:19 am

borka wrote:btw. always fine to give information about OsX version, Java version ...


grab the updater.jar from Ender thread first post - drop into your enderMac32-2 folder and run it (guess doubleclick should work)
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Re: Helping Getting the Game to Run on a Mac

Postby VelocityRaptor » Sat Jun 06, 2015 10:06 am

Java 8 Update 45
OSx Yosemite 10.10.1

I'm still getting the white screen issue after running the updater.jar
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Sat Jun 06, 2015 10:24 am

hello - o -o

Java 8 for OsX has what Bit count ?!?

yes 64 ;)

I'd try with a fresh 64 Bit client ...

white screen issue prolly a graphic chip / driver OGL problem - sounds like an older Intel one
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