Helping Getting the Game to Run on a Mac

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Re: Helping Getting the Game to Run on a Mac

Postby VelocityRaptor » Sat Jun 06, 2015 11:04 am

Tried it on both Intel 3000 and Intel 4000. Neither one worked. Am I out of luck here because of graphics driver?
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Sat Jun 06, 2015 3:38 pm

Have you tried a 64 Bit client?

Code: Select all
#!/bin/bash
cd `dirname "$0"`
java -d64 -Djava.library.path=/Users/name/location/HnH/ -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r
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Re: Helping Getting the Game to Run on a Mac

Postby VelocityRaptor » Sat Jun 06, 2015 10:08 pm

Yeah but I usually leave the ./res in. Without it, -r seems to require an argument.
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Sat Jun 06, 2015 10:33 pm

yep - my fault with copy and paste
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Re: Helping Getting the Game to Run on a Mac

Postby VelocityRaptor » Sun Jun 07, 2015 12:42 am

The error came up:

Users-MacBook-Pro:~ user$ /Users/user/Downloads/enderMac32-2/run.command ; exit;
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: java.lang.UnsatisfiedLinkError: /Users/user/Downloads/enderMac32-2/libjogl_awt.jnilib: dlopen(/Users/user/Downloads/enderMac32-2/libjogl_awt.jnilib, 1): Library not loaded: /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib
Referenced from: /Users/user/Downloads/enderMac32-2/libjogl_awt.jnilib
Reason: image not found

Looks like it's looking for things that aren't there. I've tried to cd to the directory /System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib but at JavaVM.framework, an ls command shows Frameworks, JavaVM, Resources, versions, module.map as its contents
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Sun Jun 07, 2015 1:19 am

you're trying to run the 32 Bit client on 64 Bit Java - which doesn't suit i guess
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Re: Helping Getting the Game to Run on a Mac

Postby VelocityRaptor » Sun Jun 07, 2015 4:50 am

Neither the website play button nor Ender's client are 64 bit? The mac client I picked came from here: viewtopic.php?f=2&t=17182 and the first page of a 64 bit shows only Ender's client.
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Re: Helping Getting the Game to Run on a Mac

Postby borka » Mon Jun 08, 2015 6:44 pm

both default and Ender should download the right Bit versions of jogl and gluegen libaries (normally ...)

as an alternative you can grab them from
http://jogamp.org/wiki/index.php/Downlo ... le_version

read the instructions carefully!

You may also copy the jnilib files to /System/Library/Frameworks/JavaVM.framework/Libraries/ aswell
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