Project: Ainran&Dis preservation

Forum for discussing in game politics, village relations and matters of justice.

Project: Ainran&Dis preservation

Postby LadyGoo » Wed Mar 07, 2012 8:10 pm

Ainran and Dis alliance are declaring this SG as the zone which will be protected by them. People living there will not have to be afraid of their raiders and expect help in bringing justice. Also, in the nearest future we're going to build a new trading centre. First one since W3.
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http://algeralith.info/HavenMap/?x=57.2 ... .18&zoom=7]

What are we going to do in case someone will leave scents?
Depends on what kind of scents they are, whether we were asked to track. We will not track random scents in this area if we are not asked to. In case of vandalism and thievery scents we'll try to contact criminals and reinforce them to pay compensation. If it won't succeed the village where the criminal is will be destroyed. Murder scents will mean death penalty and village destruction.

How can we be sure the area won't be used as a hunting field for raiders?
As everyone are aware Dis and Ainran do not really care of their image as 'good guys'. The project is not to make us look in this way. Also, we do not need to lie to people and gather them in 1 place to kill. Pretty much doing it really well without it :D So this project is pretty much a sincere wish to try something new. We're quite bored to be honest. However, there are probabilities of other factions trying to raid the SG. We cannot guarantee you won't be attacked by them. But, you will be able to contact our representatives in case of sieges or chases. So they'll do a rescue operation right after they were informed you're in a trouble.

- There will be created a Skype conference for village representatives in the area + our guardians. So you'll be able to contact them straight away (PM me your Skype);
- Please, do not make us gather a big group if raiders already left your village. Rescue group is to be gathered only when attackers are inside of your village/ in the process of siege/ chasing you. You'll need to provide us all the information (coordinates/ number of the people attacking/ hearth secrets and etc.);
- In case you need someone track scents for you it is required to post in this topic. Please, provide screenshots of the place where scents were left and coordinate. We will do everything possible to help you.

Will we have problems with resources?
There might be lack of natural resources in the area once the population of the area will grow up. We cannot help much with this except for starting trading some natural resources to the people. Some observations:
Generally, I grow q 90 trees on q 30 soil and q 73 water, q 130 + herbalist table and q 90 pots. < - Those things are affordable for hardly anyone in quite cheap prices. 1 barrel of water will be enough to grow up 100 trees even on low q soil. Trees are basically the basement of crafts, starting from curiosities ending by cheese trays. Once the project will be established, there is a huge possibility of allowing people using our q 52 well for their baking goods.
HQ clay for kilns is one more problem. We will try to supply folks by q 60+ clay. If you'll be able to buy q 50 bricks, for moderate payment, they'll be burned in our kilns.
As for gatherable resources, in case of over population of the SG, obviously, you will need to be in other SG. We adwise using special forager/hunter alts in order preventing your main characters getting killed. Also, use alts for crafting bricks.

I ask everyone who is living in the SG contact me and send their skype.
Last edited by LadyGoo on Thu Mar 08, 2012 1:00 am, edited 1 time in total.
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Re: Project: Ainran&Dis preservation

Postby Robertzon » Wed Mar 07, 2012 8:22 pm

This seems too great to be true.
http://www.youtube.com/watch?v=TyZ8cNlZRRY
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Re: Project: Ainran&Dis preservation

Postby Saif_Mahlik » Wed Mar 07, 2012 8:24 pm

Oh jeeze... Just let people be and stop trying to be the judge, jury and executioner when you dont even know what might have happened or understand the entire situation correctly before you go around killing people defending themselves and etc.

Not like the time you guys killed me because I KO'd a friend of mine for the "lulz" even though no one asked you to come after me.
Last edited by Saif_Mahlik on Sun Mar 18, 2012 10:34 pm, edited 2 times in total.
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Wed Mar 07, 2012 8:26 pm

Saif_Mahlik wrote:Oh jeeze... Just let people be and stop trying to be the judge, jury and executioner when you dont even know what might have happened or understand the entire situation correctly before you go around killing people defending themselves and etc.


We will not track random scents in this area if we are not asked to.
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Re: Project: Ainran&Dis preservation

Postby Leny-m » Wed Mar 07, 2012 8:31 pm

What about the trading area? What are your thoughts on that?
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Wed Mar 07, 2012 8:36 pm

Leny-m wrote:What about the trading area? What are your thoughts on that?

Should be something like a village + crossroads. Signs are to be given pretty much everyone.
As for barter stands... they can be griefed if they'll be acceible for everyone. Willing to create a brickwall box 60*60 or more and give access to villages which were proven as peacefull ones + our allies. Obviously, the trading center should be as close to the world center as possible.
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W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
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Re: Project: Ainran&Dis preservation

Postby Leny-m » Wed Mar 07, 2012 8:40 pm

LadyGoo wrote:
Leny-m wrote:What about the trading area? What are your thoughts on that?

Should be something like a village + crossroads. Signs are to be given pretty much everyone.
As for barter stands... they can be griefed if they'll be acceible for everyone. Willing to create a brickwall box 60*60 or more and give access to villages which were proven as peacefull ones + our allies. Obviously, the trading center should be as close to the world center as possible.


Altogether seems like fairly big and interesting project, good job on the idea.
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Re: Project: Ainran&Dis preservation

Postby Sardte » Wed Mar 07, 2012 8:50 pm

Seems legit.
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Re: Project: Ainran&Dis preservation

Postby Redell » Wed Mar 07, 2012 8:52 pm

Welp, guess no more random killing for me going on there. :lol:
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Re: Project: Ainran&Dis preservation

Postby painhertz » Wed Mar 07, 2012 8:54 pm

Redell wrote:Welp, guess no more random killing for me going on there. :lol:



Oh you! We have plenty of other SG's to rain chaos upon.
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