
http://algeralith.info/HavenMap/?x=57.2 ... .18&zoom=7]
What are we going to do in case someone will leave scents?
Depends on what kind of scents they are, whether we were asked to track. We will not track random scents in this area if we are not asked to. In case of vandalism and thievery scents we'll try to contact criminals and reinforce them to pay compensation. If it won't succeed the village where the criminal is will be destroyed. Murder scents will mean death penalty and village destruction.
How can we be sure the area won't be used as a hunting field for raiders?
As everyone are aware Dis and Ainran do not really care of their image as 'good guys'. The project is not to make us look in this way. Also, we do not need to lie to people and gather them in 1 place to kill. Pretty much doing it really well without it

- There will be created a Skype conference for village representatives in the area + our guardians. So you'll be able to contact them straight away (PM me your Skype);
- Please, do not make us gather a big group if raiders already left your village. Rescue group is to be gathered only when attackers are inside of your village/ in the process of siege/ chasing you. You'll need to provide us all the information (coordinates/ number of the people attacking/ hearth secrets and etc.);
- In case you need someone track scents for you it is required to post in this topic. Please, provide screenshots of the place where scents were left and coordinate. We will do everything possible to help you.
Will we have problems with resources?
There might be lack of natural resources in the area once the population of the area will grow up. We cannot help much with this except for starting trading some natural resources to the people. Some observations:
Generally, I grow q 90 trees on q 30 soil and q 73 water, q 130 + herbalist table and q 90 pots. < - Those things are affordable for hardly anyone in quite cheap prices. 1 barrel of water will be enough to grow up 100 trees even on low q soil. Trees are basically the basement of crafts, starting from curiosities ending by cheese trays. Once the project will be established, there is a huge possibility of allowing people using our q 52 well for their baking goods.
HQ clay for kilns is one more problem. We will try to supply folks by q 60+ clay. If you'll be able to buy q 50 bricks, for moderate payment, they'll be burned in our kilns.
As for gatherable resources, in case of over population of the SG, obviously, you will need to be in other SG. We adwise using special forager/hunter alts in order preventing your main characters getting killed. Also, use alts for crafting bricks.
I ask everyone who is living in the SG contact me and send their skype.