looking for a valiant knight

Forum for discussing in game politics, village relations and matters of justice.

Re: looking for a valiant knight

Postby WarpedWiseMan » Thu May 03, 2012 11:48 pm

@ArtemisGray: That is the best diagram/explanation of any situation ever in the history of internet forums. Seriously, that made me spew strawberry yogurt onto my final submission for the 2013 budget here at Denoyer-Geppert Science Co.

What I'm saying is you owe me a retooled budget that factors in our new manufacturing plant in China. It is due by Friday.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: looking for a valiant knight

Postby graal » Thu May 03, 2012 11:52 pm

ArtemisGray wrote:If we expand the claim from our walls to a distance greater than that of which a ram can move before breaking down ( 20-ish tiles? ), he'll be forced to put it on our claim right?

Will he leave vandalism scents from building the ram?


Are you talking about a personal claim or village claim? Because if it's a village claim, he can still build it outside the claim and use the repair bug on the ram to move it towards your wall even from further than the usual range. If it's a personal claim, he has to stop in order to enter the claim, so from what I heard the bug doesn't work.

But I have never used this bug and don't know exactly how it works, I am just drawing these conclusions from what I read in this thread: viewtopic.php?f=29&t=27352
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Re: looking for a valiant knight

Postby borka » Fri May 04, 2012 12:05 am

@WWW

The Heart of America (made in China) ?!?

I'll have to ask Mr Wasco about this...

;)
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Re: looking for a valiant knight

Postby Nila-Hood » Fri May 04, 2012 1:42 am

borka wrote:@WWW

The Heart of America (made in China) ?!?

I'll have to ask Mr Wasco about this...

;)


Makes enough sense to me.
Not acting like a faggot anymore.
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Re: looking for a valiant knight

Postby WarpedWiseMan » Fri May 04, 2012 7:55 pm

My company makes prosthetic biological training and teaching molds. Including hearts.

And he's talking about my boss, Mark, who is batshit insane. So it was a clever post that only I would understand.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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