by FictionRyu » Fri Jun 29, 2012 10:28 pm
...You seem to mis-interpret 'spawn'. Everything re-spawns at some point in time. You tried to be kind? You call destryoing something some poor new hermit made being kind? How would you like it if one of those people who you possibly drove away from this game came back, got skills far superior then yours, and obliterates everything you worked for? You'd be pissed if someone gave you the same reason..'you're in my foraging area, kindly fuck off'. People get attached to this game because it gives you the feeling that you're doing this with your bare hands. As someones else said "this is a 'free-for-all' kind of game". This game practically simulates real-life. The suspension of disbelief is strong within this game.
You have your politics: Ainrain/Dis/Winterfell--their little 'war'
You have your slums: Leanto's, spruce beds
You have your low/average class working people: sucessful hermitages
You have your middle class: fully operational villages with moderate quality things
and you have you high class: big, 'wealthy' villages with high quality stuff.
I honestly get what you're saying, so many people in one area makes it difficult to get the items you need, I understand, but to destroy someones place just to get rid of them so you can horde it all to yourself? I know it's 'kill or be killed', but that's just going above and beyond the nature of the game. To be so selfish? Like I've said before, I get the whole idea, but just the act is appalling.
It makes you a prime target for a hitman. As seen here, the OP is hiring someone to kill you. Because you left him nothing but the clothes on his back practically. If you don't like it, why don't YOU move to a different spot? Bust up your HF, alt-vault anything you can, spawn in the wilderness somwhere, build a new village, then oath all your alts you had vault things into your new village, and live peacfully.
Is it that hard?
Scooby Doo taught us that the real monsters are humans.