Hermitage Raided

Forum for discussing in game politics, village relations and matters of justice.

Re: Hermitage Raided

Postby Fobia » Fri Jun 29, 2012 9:20 pm

foomanchu wrote:
Fobia wrote:
foomanchu wrote:well, he came back.. might still even be on my claim finishing whats left as i post
a little more information,
hes wearing a dhelm
i'll get a pic up later

at least my main got away, hes not the greatest at chasing i guess

Whatever you had left is still there besides for your main's hf. You still have the male sheep and the three pregnant cows along with the bull.



whats with the griefing?
you probably didnt find anything on my claim even remotely worth the time..
and if i remember correctly, you had a trade thread about a year ago in which we had dealings.. you were nice then. what happened?

I got tired of having dozens of settlements around making all my foraging worthless so I moved from foraging to removing settlements. So far everyone has noticed an increase in forageable curios so I am going to stick to actively remove settlements from any place I use to forage.
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Re: Hermitage Raided

Postby FictionRyu » Fri Jun 29, 2012 9:28 pm

Well that's just douche of you to do Fobia..granted it's the nature of the beast, but to destroy settlement after settlement just for your own selfish gains? Even for being the nature of the beast it's rather douche of you to do. I hope someone does in-fact kill you and wipes your settlement off the map.
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Re: Hermitage Raided

Postby Fobia » Fri Jun 29, 2012 9:35 pm

FictionRyu wrote:Well that's just douche of you to do Fobia..granted it's the nature of the beast, but to destroy settlement after settlement just for your own selfish gains? Even for being the nature of the beast it's rather douche of you to do. I hope someone does in-fact kill you and wipes your settlement off the map.

Resources are limited and you've got to fight for them. You might not like it and I might not like it either but in the end there's no difference between a dozen settlements trashing my hours of foraging and me trashing said settlements hours of building stuff.
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Re: Hermitage Raided

Postby FictionRyu » Fri Jun 29, 2012 9:42 pm

[quote="Fobia]Resources are limited[/quote]
No they're not...? It's a game..everythings going to respawn..
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Re: Hermitage Raided

Postby Fobia » Fri Jun 29, 2012 9:49 pm

FictionRyu wrote:
Fobia wrote:Resources are limited

No they're not...? It's a game..everythings going to respawn..

No, they are limited. If I boat through a river you boated 10 minutes before and you got a flotsam that means I am not going to get that flotsam. Now imagine that instead of one guy in one river you've got to deal with 10 guys over 10 rivers in the same timezone you are. To make it simple, that means you are not going to get anything out of said rivers, nor swamps, nor mountains, thus they are trashing away all my time spent foraging.

I am not going to argue anymore about this. That's my view of the problem and my way of solving it. I tried leaving runestones in a good chunk of camps in multiple languages translated by native speakers to make sure people could understand it. I tried to be kind. And the only real way this game offers me to solve my problem is using PVP.
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Re: Hermitage Raided

Postby FictionRyu » Fri Jun 29, 2012 10:28 pm

...You seem to mis-interpret 'spawn'. Everything re-spawns at some point in time. You tried to be kind? You call destryoing something some poor new hermit made being kind? How would you like it if one of those people who you possibly drove away from this game came back, got skills far superior then yours, and obliterates everything you worked for? You'd be pissed if someone gave you the same reason..'you're in my foraging area, kindly fuck off'. People get attached to this game because it gives you the feeling that you're doing this with your bare hands. As someones else said "this is a 'free-for-all' kind of game". This game practically simulates real-life. The suspension of disbelief is strong within this game.

You have your politics: Ainrain/Dis/Winterfell--their little 'war'

You have your slums: Leanto's, spruce beds

You have your low/average class working people: sucessful hermitages

You have your middle class: fully operational villages with moderate quality things

and you have you high class: big, 'wealthy' villages with high quality stuff.

I honestly get what you're saying, so many people in one area makes it difficult to get the items you need, I understand, but to destroy someones place just to get rid of them so you can horde it all to yourself? I know it's 'kill or be killed', but that's just going above and beyond the nature of the game. To be so selfish? Like I've said before, I get the whole idea, but just the act is appalling.

It makes you a prime target for a hitman. As seen here, the OP is hiring someone to kill you. Because you left him nothing but the clothes on his back practically. If you don't like it, why don't YOU move to a different spot? Bust up your HF, alt-vault anything you can, spawn in the wilderness somwhere, build a new village, then oath all your alts you had vault things into your new village, and live peacfully.

Is it that hard?
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Re: Hermitage Raided

Postby Patchouli_Knowledge » Fri Jun 29, 2012 10:32 pm

Fobia wrote:No, they are limited. If I boat through a river you boated 10 minutes before and you got a flotsam that means I am not going to get that flotsam. Now imagine that instead of one guy in one river you've got to deal with 10 guys over 10 rivers in the same timezone you are. To make it simple, that means you are not going to get anything out of said rivers, nor swamps, nor mountains, thus they are trashing away all my time spent foraging.


Is that a problem involving people taking your curiosities, not settlements? While the resources are limited per time frame, they are not technically limited depending on what map is refreshed per time frame. Now if it was for something like HQ gold or soil claimed then I can understand but curiosities in general may be a bit extreme reason for wiping out civilization.

Also does Melsonia condone your actions?
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Re: Hermitage Raided

Postby Fobia » Fri Jun 29, 2012 10:50 pm

FictionRyu wrote:...You seem to mis-interpret 'spawn'. Everything re-spawns at some point in time. You tried to be kind? You call destryoing something some poor new hermit made being kind? How would you like it if one of those people who you possibly drove away from this game came back, got skills far superior then yours, and obliterates everything you worked for? You'd be pissed if someone gave you the same reason..'you're in my foraging area, kindly fuck off'. People get attached to this game because it gives you the feeling that you're doing this with your bare hands. As someones else said "this is a 'free-for-all' kind of game". This game practically simulates real-life. The suspension of disbelief is strong within this game.

You have your politics: Ainrain/Dis/Winterfell--their little 'war'

You have your slums: Leanto's, spruce beds

You have your low/average class working people: sucessful hermitages

You have your middle class: fully operational villages with moderate quality things

and you have you high class: big, 'wealthy' villages with high quality stuff.

I honestly get what you're saying, so many people in one area makes it difficult to get the items you need, I understand, but to destroy someones place just to get rid of them so you can horde it all to yourself? I know it's 'kill or be killed', but that's just going above and beyond the nature of the game. To be so selfish? Like I've said before, I get the whole idea, but just the act is appalling.

It makes you a prime target for a hitman. As seen here, the OP is hiring someone to kill you. Because you left him nothing but the clothes on his back practically. If you don't like it, why don't YOU move to a different spot? Bust up your HF, alt-vault anything you can, spawn in the wilderness somwhere, build a new village, then oath all your alts you had vault things into your new village, and live peacfully.

Is it that hard?

So your whole point revolves around me letting everyone around screw me because defending myself or my interests is mean. Sounds reasonable. I am not going to argue anymore about it.

Patchouli_Knowledge wrote:
Fobia wrote:No, they are limited. If I boat through a river you boated 10 minutes before and you got a flotsam that means I am not going to get that flotsam. Now imagine that instead of one guy in one river you've got to deal with 10 guys over 10 rivers in the same timezone you are. To make it simple, that means you are not going to get anything out of said rivers, nor swamps, nor mountains, thus they are trashing away all my time spent foraging.


Is that a problem involving people taking your curiosities, not settlements? While the resources are limited per time frame, they are not technically limited depending on what map is refreshed per time frame. Now if it was for something like HQ gold or soil claimed then I can understand but curiosities in general may be a bit extreme reason for wiping out civilization.

Also does Melsonia condone your actions?

Feel free to PM The Glorious Leader about it. I am sure he'll be glad to answer all your questions.
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Re: Hermitage Raided

Postby FictionRyu » Fri Jun 29, 2012 11:08 pm

Fobia wrote:So your whole point revolves around me letting everyone around screw me because defending myself or my interests is mean. Sounds reasonable. I am not going to argue anymore about it.

Defending yourself? They're not attacking you, they do nothing but think they're settling into a good spot when you come up and obliterate everything they spent numerous hours on!
I never said to stop foraging. As the saying goes "The early bird get's the worm". You get those foragables before anyone else does. If they attack you, then by all means, fight back. Don't sit on your ass and think "meh..I guess now is a good time to go lazily find some foragables". When you go out, stock up on the things you need, that way you won't have to go out daily just to find that everything's gone. Raiders at least have a point, they steal your valuables. Griefers is along the lines of what you do.
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Re: Hermitage Raided

Postby Patchouli_Knowledge » Fri Jun 29, 2012 11:09 pm

I do not know who this Glorious Leader is. Unless that is the actual name here.

Raiders at least have a point, they steal your valuables. Griefers is along the lines of what you do.


While I too believe his methods are a bit radical and I do not agree with his logical, he is technically not a griefer, at least purpose-wise as he is trying to gain something material wise from this, his time and resource (unless his reasoning are actually false).
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