Hermitage Raided

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Re: Hermitage Raided

Postby joojoo1975 » Wed May 15, 2013 12:53 pm

Patchouli_Knowledge wrote:Making a brickwall is more of a lot of effort and a bit of luck rather than LP based.


the problem i have seen in the past, is if your going to do it yourself. your gonna need:
iron node(and have the str and equipment in order to get said ore)
ore smelter, finery forge, anvil and smith's hammer
then for the steel, a crucible
So with all that, yea your gonna need some LP(for all the skills and whatnot) not too mention your either gonna have to have a barter stand or "discover" all the neccessary ingredients in order to make said brickwall.
now here's the problem, so to speak. It's gonna take a Lot of Luck if you put up a ore smelter, finery forge and a crucible and the only thing you got protecting it is a roundpole fence. with a pallisade, only peeps who would prolly kill you easy anyway, would only be able to get through(think about it, if the player has a pallibasher alt, i really don't think he's gonna leave scents unless he's releativly sure he can't get spawned-killed) but with a roundpole, every tom, dick and whoever can get in and take your crap, with very lil "risk-cost" to them.
most peeps will leave a settlemsnt alone if there is no sighns of mid-tier goods. but you put up an ore smelter and a finery forge. . . Peeps will take notice.

it's not a matter of if, but when.
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Re: Hermitage Raided

Postby _Gunnar » Wed May 15, 2013 1:00 pm

Build the smelters etc underground
alt vault valuables temporarily

my friend keeps restarting cause he gets bored and someone eventually takes over his village while he's inactive. he's enormously productive when he does play, and never bothers building palisades, just goes straight to brickwalls - so its definitely not necessary, and is probably really a waste of time this far into the world.

More info (minimap?) would help if the OP actually wants this to go somewhere. Although i guess everything but the vandal scents will be gone very soon.
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Re: Hermitage Raided

Postby krikke93 » Wed May 15, 2013 1:05 pm

Those signs were a clever idea though. You have enough time to get rage and murder with those vandalism scents, or to find someone to do the job for you :)
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Re: Hermitage Raided

Postby joojoo1975 » Wed May 15, 2013 3:10 pm

_Gunnar wrote:Build the smelters etc underground
alt vault valuables temporarily

my friend keeps restarting cause he gets bored and someone eventually takes over his village while he's inactive. he's enormously productive when he does play, and never bothers building palisades, just goes straight to brickwalls - so its definitely not necessary, and is probably really a waste of time this far into the world.

More info (minimap?) would help if the OP actually wants this to go somewhere. Although i guess everything but the vandal scents will be gone very soon.


never thought about underground. but then again, if your building underground you'd need a mineshaft, which in itself kinda defeats the hiding your mid tier stuff in the first place, no?
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Re: Hermitage Raided

Postby knightgabe13 » Wed May 15, 2013 7:19 pm

krikke93 wrote:Those signs were a clever idea though.

Thanks buddy :D

The nearest, most distinguished "land-mark" would be the IRA vault, which lies in the mountainous areas west south-west(my sense of direction was all messed up when I put "east" instead of west, sorry for any inconvenience) of my camp. That thread can be viewed here:
viewtopic.php?f=29&t=30732&p=397704#p397704

As I said, I don't know the coordinates of the area. If I find the coords to IRA, I will post it here. :)
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Re: Hermitage Raided

Postby borka » Wed May 15, 2013 8:07 pm

BallisticMeat wrote:I've tracked scents there a few times, Co-ords are about 100, 15

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Re: Hermitage Raided

Postby SuperNoob » Wed May 15, 2013 9:55 pm

before you get the steel for a CR you can place your HF outside(if you're not leaving scents) and use it to warp out and your idol to warp back in. as for "key management" put all keys on an alt you'll never log in unless you really need a key. that would be bringing in animals and thats pretty much it.

also if you have ranging and no palisade you've been doing things a little out of order. you should probably invest in survival/ua/carpentry before trying to get all skills especially skills like ranging that you can't really use(without getting yourself killed atleast). also if you're going to use a fence while starting out don't make a gate! gate only takes trespassing to get in and out, instead leave 1 space in the fence and place your hf there so you can walk in and out but anyone else has to break the fence and leave vandalism scents(2nd longest lasting scent).
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Re: Hermitage Raided

Postby knightgabe13 » Thu May 16, 2013 12:03 am

SuperNoob wrote:if you have ranging and no palisade you've been doing things a little out of order.

I was getting marksmanship so I could kill some boars and get to the 10 leather requirement for the palisade faster.

SuperNoob wrote:you should probably invest in survival/ua/carpentry before trying to get all skills especially skills like ranging that you can't really use(without getting yourself killed atleast).

I got ranging because I saw the thief's relatively low tier gear, and his reaction to me threatening to kill him (He logged out when I said this), and I thought I could try and find where he came from.

SuperNoob wrote:also if you're going to use a fence while starting out don't make a gate! gate only takes trespassing to get in and out, instead leave 1 space in the fence and place your hf there so you can walk in and out but anyone else has to break the fence and leave vandalism scents(2nd longest lasting scent).

I am aware of this, but I needed a way for my cart to get through the gate. When I wasn't using the gate, I put construction signs to block it, knowing that if they wanted to get in they would have to vandalize first.
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Re: Hermitage Raided

Postby BlueKGB » Thu May 16, 2013 12:18 am

A person can get 10 leather from rabbits really fast. I have found several unclaimed caves, and a few dozen with just a little claim over the entrance. A person can drop an idol, and clear that claim out, and then claim it for yourself. There are options out there, this far into the world, really brings out the inner scavenager in a person, on how todo things, with out leaving secnts, and living a secnt free life.

I ran an expriment, seeing how well a hermit can get started, with just useing whats laying around. Within 2 days I had a cave, by the end of 3 days I had all the crops for planting. I got good ql dirt 45, water 45, and clay 31, from just digging or getting water, at the edge of peoples claims. I got tree seeds in the ql 100+, from dead raided villages or other dead hermit villages. Anainmls are left to wonder the world, so I have a breeding pair of sheep, and a bull. In some caves people dont claim there smelters or thier nodes, and I can mine to my hearts content, including a level 5 section, if I had the strength.
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Re: Hermitage Raided

Postby SuperNoob » Thu May 16, 2013 1:50 am

knightgabe13 wrote:
SuperNoob wrote:also if you're going to use a fence while starting out don't make a gate! gate only takes trespassing to get in and out, instead leave 1 space in the fence and place your hf there so you can walk in and out but anyone else has to break the fence and leave vandalism scents(2nd longest lasting scent).

I am aware of this, but I needed a way for my cart to get through the gate. When I wasn't using the gate, I put construction signs to block it, knowing that if they wanted to get in they would have to vandalize first.

only a fool breaks the signs when you can take the material from the sign and only leave a trespassing scent...when moving your cart in and out just break a fence tile(since carts are only 1 space) and repair it when you're done
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