Wrath Of Rabbits Raid - Some extra words added

Forum for discussing in game politics, village relations and matters of justice.

Re: Wrath Of Rabbits Raid - Some extra words added

Postby NaoWhut » Sat Feb 11, 2012 1:49 am

Design your village so that it's still safe if the game is
ruined for you, your private character is breached and
everything that character had access to is now gone...

Design the village so that it's still there when you quit
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby xXGhostxX » Sat Feb 11, 2012 2:43 am

Kurnan wrote:Pathetic. "Design your village so you can defend it against account hackers" comments are just retarded btw, think it all the way through.

Uh... it's not retarded. You have a plot system. And the nub hackers can't raid completely. Problem solved.
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby NaoWhut » Sat Feb 11, 2012 2:49 am

NaoWhut wrote:Design the village so that it's still there when you quit
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby fallout » Sat Feb 11, 2012 2:56 am

Honestly though, Wrath of Rabbits was a very lazy designed village in terms of security. An open design looks nice, but it allows your village to get thoroughly pillaged and leave no options for defence.
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby burgingham » Sat Feb 11, 2012 5:23 am

Kurnan wrote:Pathetic. "Design your village so you can defend it against account hackers" comments are just retarded btw, think it all the way through.


Thanks for enlightening us. The system we were discussing is primarily good against legitimate ramming since people have to build multiple rams to get to the core of a town this way.
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby Kurnan » Sat Feb 11, 2012 7:48 am

Well aware of that Burg, but why even discuss it in relation to this thread? Just because the attackers nabbed it up regarding what they targeted? Once people start successfully bruteforcing certain things, there's fuckall anyone can do to defend a village, you know that.
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby Valten21 » Sat Feb 11, 2012 7:55 am

Actually if someone got a hearthfire spawn in Ainran, the damange would be little because of brick wall plots. But we are not entirely sure how they got access to the account in Dis...

Also, finally have some time to respond to a few posts that got dragged into the other one, first...


Aracos wrote: Also i doubt dis will go to a sure death to protect your village for example.


What makes you think that? Dis were ready to die for me at Kitty Dawn over Salem Orchid's death, I'm sure if my village was threatened they would offer the same.

And it wasn't a sure death for you, you lived. If you had stuck around you might of been able to kill Lady Goo, or Jordan Clark, after all, both these people were almost killed AFTER I had fought you, which would be when you hearthed.

I'm not sure if you guys were aware, but you really caught us in a bad situation, we did not at all expect you to port in to the village and fight back. We were scattered through the village, pillaging it. Some people had left, others had their hearthfire's built and were already porting loot home. I spent most of the fight running around helping people who needed it, because somehow, while Portgas managed to get 6v1'd, Lady Goo managed to get 3 people on her while she was alone. The entire fight was quite chaotic, and I feel both sides were a little unorganized and unprepared. I for one would have not guessed there was only 14 people from your faction fighting, I was there at the idol when the first people ported in, and immediately chased one off to the north of the village, when I returned, there was an entirely new group of people from your side fighting at the idol.

Fortunately, voice chat made the biggest difference for us I feel, sure, with the number of people we had we probably would have won anyways, but it really helped keep our casualties to a minimum. We for sure made the mistake of under estimating you guys.

It was quite surprising to see you guys not all port in at the same time and jump on the nearest hearthling with a spam of punches, just seems to me there was a few things that could of been done to better improve your last stand. Which would be my last question, was this a defense, or a last stand? If you want to continue to fighting the war, I feel it would of made more sense to just let the village go, rather then sending what ever troops you have left to a sure death along side the village.

And please, I'm not trying to aggrovate anyone with this post, just looking for some serious answers, and a discussion on the fight, it really was one of a kind in the way it sprawled across the entire village, and as I mentioned before, one of the most fun times I've had playing HnH.
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby _Gunnar » Sat Feb 11, 2012 12:15 pm

It does seem to me that in the large fights the Dis/Ainran alliance seems to come out top, independent of numbers... How much would you attribute this to your individual skill in combat and how much to better organisation via voice chat? Are your characters better equipped/fed than the other side?
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby Shiro_kun » Sat Feb 11, 2012 12:33 pm

Nigga, wtf are you talking about?! We steal Unknown account? Any proofs?
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Re: Wrath Of Rabbits Raid - Some extra words added

Postby ramones » Sat Feb 11, 2012 2:11 pm

_Gunnar wrote:It does seem to me that in the large fights the Dis/Ainran alliance seems to come out top, independent of numbers... How much would you attribute this to your individual skill in combat and how much to better organisation via voice chat? Are your characters better equipped/fed than the other side?


Voice chat will always win over no voice chat, its fairly simple if you onlythink that people reactions can be in like 0.5 sec with chat and 5+ sec with ingame chat.
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