Sup Nya.

WarpedWiseMan wrote:There are not 400 of you.
I'd be willing to wager there aren't 100 of you.
The game is a clusterfuck of stupidity and anyone who doesn't think so just needs to look at that wall of alts and shut the fuck up.
Valten21 wrote:perhaps having your agility count as 1 when you are K.O'd so the archer get's to do full damage? I can't see you being to evasive while unconscious.
painhertz wrote: You just have to stop having that macro view that every player is affected by wall jumping, chat attacks and crap like that. We not only aren't affected but really don't care.....
SpakyPD wrote:WarpedWiseMan wrote:There are not 400 of you.
I'd be willing to wager there aren't 100 of you.
The game is a clusterfuck of stupidity and anyone who doesn't think so just needs to look at that wall of alts and shut the fuck up.
So its probably good then that this sort of issue has been discovered?
WarpedWiseMan wrote:There are not 400 of you.
I'd be willing to wager there aren't 100 of you.
The game is a clusterfuck of stupidity and anyone who doesn't think so just needs to look at that wall of alts and shut the fuck up.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
SpakyPD wrote:ramones wrote:And third, what I am wondering, inside the "alt cage" I see few persons... and outside cage 2-3 rbow guys and few swordsman. Why didn't you go inside and kill them?
At the end, there were at least 10 people shooting in, and another 8-10 on the ground just outside the alt wall.
I was also confused as to why they didn't go in, they could have had 6 kills, but they shot long enough for a body to decay.
painhertz wrote:"as I would" Without giving a value to that statement, I nor anyone else can truly know how full of shit you are being. So you prefer to belong to a large village without walls that is not warlike? If so, I could maybe understand you dissatisfaction as raiders would probably kill you and rob you all but that is part and parcel of the games design as I understand it, is it the fact that pvp exists? That large groups gang banging new characters makes it hard to start? I travel the world extensively and have found a grand total of two ruins of mid sized cities, one of which I and several people I don't even know are resettling so I'm not sure which " burnt out world" you are referring to.
It's not my game but I'm pretty sure that pvp, conflict and perma-death are some of the focuses Jorb and Loftar had when they made this game and my whole point is that the only way these"broken" mechanics like vaults/bug using, etc affect you is if you are one of these huge warring nations. If you rob or attack on of these nations, you may well have these unfair tactics used against you but the raw majority of the player base "doesn't" belong to these factions so these unfair and broken mechanics don't affect us.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.