BoOty wrote:Why he had 100% of attack bar and 0% of def bar? They are waiting for final sting or what? Why they're not fighting?
Avu wrote:I haaaate having young people that know each other in real life in my towns (brothers, cousins or worse buddies that grew up together) because they tend to bring their real life shit into the game and think it's fair for everyone else. The time one spends doing anything has value in fact it has a fuckton of value and having some douchebag come along and fuck with MY time because he is bored or immature or antisocial piece of shit without an empathic bone in his body is a big no no for me.
When I used to play this game I played it because I could build something, a farm a town a group that meant more than just a few people brought together. Any successful group needs trust as the paramount value, everything else can be replaced, worked around or compromised but you can't have anything without trust.
If you must be a douchebag then don't fucking act all surprised when people judge you by your actions. Is being betrayed in a game worse than being betrayed in real life? No. But don't fucking expect someone who got betrayed to trust that person again. After all if you don't value my time and my investment in a game when your only gain is cheap lulz then why would I trust your sorry ass with things precious to me in real life when you might eventually actually have something really valuable to gain. You are morally compromised to me and you can fuck off.
And who the fuck are you to claim that deception is what this game is about? or combat? In fact those two things mean exactly squat absent of the actual important aspects. Trust, civilization mean shit they build something, deception is only really important if there is some trust otherwise it's meaningless shit, there was no surprise to anyone with half a brain that Ainran can never be trusted by allies or not the big so called deception had any value only in the minds of idiots, nor was there anything to gain from said deception other than cheap lulz, the rational move would have been to keep the alliance but we can't have that can we. Same goes for combat, what's there to fight about when nobody bothers building anything of value, when every character is an alt when there is nothing to lose. Sure you can brag about your leet running around rocks skills but at the end of the day your still useless scum who can only destroy. And when you and yours help drive away the people that do care about building and civilization you may end up king of the hill but the hill is one big pile of shit.
Patchouli_Knowledge wrote:Leah, it is true that lying and betrayal is part of the Haven and Hearth aspect of the political options you can take (heck it is part of all gaming politics that has a clan or any game-feature group organization. However it is not the only path to take either:
- Even in the fields of lying politics, sometimes throwing in some sort of truth is require to cause your adversary to react accordingly and right how you want them too. If anything, it can be used as a weapon against another faction as well especially if it is just the partial truth (which is much more potent than pure lying).
- Lying too much doesn't exactly do must good to your public image either. You are more likely to get someone to take your words more seriously than someone that tend to fabricate information. It opens more opens than someone with less credentials, such as trading, pact, requests, and even something trivial as a group activity.
- I myself, tend to not lie about things especially when someone invest in trust , and I do not want people losing respect for me because I accidentally betrayed that trust, even unintentionally. I also have my own principles as well and as this is a game, I still uphold them here regardless as I do not have anything to lose by continually following them.
- And that is not even involving that there requires some degree of trust must be required to even maintain some semblance of a group. I think most of us would agree that if you know someone has a chronic backstabbing disorder, you are not likely going to want to be in the same group as said person. Now if you apply this to everyone in the game, how does one even form a group at all much less a village or any source of civilization. It might as well be a global deathmatch.
And even some form of trust is required to even coordinate a group operation such as a raid, defense, even off-combat mobility. (and there's trust tat they can handle the job but that's more in-group specific details than anything in this thread)
I'm not saying that you should be an upholder of absolute truth (that responsibility would be flat out awful). But understand that deception and lying is not something to be thrown trivially if you want to establish anything long term.
leah wrote:So you agree to play a game with certain rules, and then when they do something that you don't like within the game rules, you go all QQing? Are you sure you should even be playing this game?
Edit: Until there are psychological studies proving a connection between how one plays a game within the game rules and their real life personality and ethical values, you ought to not draw any drastic conclusions regarding the persons behind the characters.
Ogrim wrote:leah wrote:So you agree to play a game with certain rules, and then when they do something that you don't like within the game rules, you go all QQing? Are you sure you should even be playing this game?
Edit: Until there are psychological studies proving a connection between how one plays a game within the game rules and their real life personality and ethical values, you ought to not draw any drastic conclusions regarding the persons behind the characters.
STFU. http://www.ethicapublishing.com/ethical/3CH12.pdf
Show the ability to compromise on decent behavior in a game with permideath = poor morals and ethics in real life. You know real life has game rules for theft and murder as well, some folks like to play that side of the game of life. A dude just did it to an entire movie theater. Are the victim's family just shitty players in the game of life, or is the shooter a douchbag that deserves the worst kind of punishment?
Oh, and btw - that's just one study. I can bury you in material if you like.
leah wrote:
I will read that pdf file, before commenting on it.
As for the second paragraph: did you miss the part about "playing within the game rules"? Theft and murder are accepted within H&H's game rules, but they are not accepted within the rules in real life.