The story about glorious A.D

Forum for discussing in game politics, village relations and matters of justice.

Re: The story about glorious A.D

Postby Fobia » Thu May 02, 2013 3:17 pm

_Gunnar wrote:sociopath?

I don't know, maybe, I do not really care.

_Gunnar wrote:you should have sold those newbies some of the fruits of Melsonian industry for the curios they were "stealing"
that would be more profitable for you.. not to mention the fun that you can have socialising with them :)

Murdering them and taking the curios was faster and did the same plus Melsonian industry was for Melsonians.
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Re: The story about glorious A.D

Postby _Gunnar » Thu May 02, 2013 3:25 pm

Fobia wrote:
_Gunnar wrote:sociopath?

I don't know, maybe, I do not really care.

_Gunnar wrote:you should have sold those newbies some of the fruits of Melsonian industry for the curios they were "stealing"
that would be more profitable for you.. not to mention the fun that you can have socialising with them :)

Murdering them and taking the curios was faster and did the same plus Melsonian industry was for Melsonians.


bandit murders someone once, merchant murders them daily
meh, whatever, we'll never understand each other anyway
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Re: The story about glorious A.D

Postby Fobia » Thu May 02, 2013 3:41 pm

_Gunnar wrote:
Fobia wrote:
_Gunnar wrote:sociopath?

I don't know, maybe, I do not really care.

_Gunnar wrote:you should have sold those newbies some of the fruits of Melsonian industry for the curios they were "stealing"
that would be more profitable for you.. not to mention the fun that you can have socialising with them :)

Murdering them and taking the curios was faster and did the same plus Melsonian industry was for Melsonians.


bandit murders someone once, merchant murders them daily
meh, whatever, we'll never understand each other anyway

The thing is you do not really get how Melsonia's economy worked. We owned the most valuable node this world. That node gave us between 20 and 40 pearls each 3 days. Had I provided curios and food for everyone, which I could, they would of basically quit playing due boredom and that's why foraging had to be profitable.
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Re: The story about glorious A.D

Postby GrapefruitV » Thu May 02, 2013 4:01 pm

Fobia wrote:The thing is you do not really get how Melsonia's economy worked. We owned the most valuable node this world. That node gave us between 20 and 40 pearls each 3 days. Had I provided curios and food for everyone, which I could, they would of basically quit playing due boredom and that's why foraging had to be profitable.

hard to believe in that story, selling clay each 3 days of your activity would mean atleast one kiln for every village in the world
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Re: The story about glorious A.D

Postby _Gunnar » Thu May 02, 2013 4:18 pm

not to mention the fact that what you said actually makes your actions more weird to me :/ you guys (supposedly) didn't have to produce anything other than a few secs of digging, and you still decided to ruin other peoples games, so that you could occupy yourself in meaningless boating up and down rivers picking up flots?

[basically all i do now is boat up and down rivers, but the foraged stuff is just a byproduct of the fun you get by meeting people. i dunno what sort of person actually really enjoys actively searching for flotsams...]

anyway, baylife and brolove, brb killing noobs
am i doing it right?
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Re: The story about glorious A.D

Postby Fobia » Thu May 02, 2013 4:21 pm

GrapefruitV wrote:
Fobia wrote:The thing is you do not really get how Melsonia's economy worked. We owned the most valuable node this world. That node gave us between 20 and 40 pearls each 3 days. Had I provided curios and food for everyone, which I could, they would of basically quit playing due boredom and that's why foraging had to be profitable.

hard to believe in that story, selling clay each 3 days of your activity would mean atleast one kiln for every village in the world

Good thing villages have more than one kiln, ovens and smelters otherwise I would have had to sell clay to our enemies to fund us.

Remember the phrase "Ainran claims your kilns"? It was totally true, Ramones would buy any amount of clay I had aviable.


_Gunnar wrote:not to mention the fact that what you said actually makes your actions more weird to me :/ you guys (supposedly) didn't have to produce anything other than a few secs of digging, and you still decided to ruin other peoples games, so that you could occupy yourself in meaningless boating up and down rivers picking up flots?

[basically all i do now is boat up and down rivers, but the foraged stuff is just a byproduct of the fun you get by meeting people. i dunno what sort of person actually really enjoys actively searching for flotsams...]

anyway, baylife and brolove, brb killing noobs
am i doing it right?

We gave our members goals, one of those was to make at least one combat character and learn to use it. For that you need curios and food, that kept our people playing and entertained, they teamed up as they pleased and while ones farmed others foraged. You should understand that if people spend 3 hours boating around and find 0 flotsams they get bored and since the only thing they did was forage because someone else was taking care of other stuff they will go play other games. That's bad bussines for the village so I gave them a new goal. Hellpurging one supergrid around. And so we did and then flotsams and bluebells errywhere so everyone was entertained and playing the game.

Basically there are two kinds of people playing this game, the carebears and the rest. Carebears should go find a game more suited for their style, one that doesn't allow PVP so they can create as much as they want without the risk of someone destroying it for whatever reason.

I have to admit that the Hellpurge was the most entertaining thing I ever did in this game so what started because we couldn't forage ended up being the reason to log in each day.

Baylife and brolove.
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Re: The story about glorious A.D

Postby borka » Thu May 02, 2013 5:00 pm

Fobia wrote:
Basically there are two kinds of people playing this game, the carebears and the rest. Carebears should go find a game more suited for their style, one that doesn't allow PVP so they can create as much as they want without the risk of someone destroying it for whatever reason.



Did the carebears ever tell you to go play FPS shooters?!? Funny how explaining own habits often comes with exclusions of others ;)

Imagine some "carebears" had been long time FPS tournament players, got bored and just wanted to play something different that allows to do more than just "owning" ppl - that's what i love with HnH: different playstyles - different ppl - different habits
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Re: The story about glorious A.D

Postby Fobia » Thu May 02, 2013 5:16 pm

borka wrote:Did the carebears ever tell you to go play FPS shooters?!? Funny how explaining own habits often comes with exclusions of others ;)

Imagine some "carebears" had been long time FPS tournament players, got bored and just wanted to play something different that allows to do more than just "owning" ppl - that's what i love with HnH: different playstyles - different ppl - different habits

Yes, some of them suggested that I found a FPS to play. I had to reply that I spent years playing FPS and now I own people in other kind of games.
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Re: The story about glorious A.D

Postby borka » Thu May 02, 2013 5:29 pm

i guessed that :D
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Re: The story about glorious A.D

Postby Tonkyhonk » Thu May 02, 2013 5:30 pm

Fobia wrote:and now I own people in other kind of games.

:lol: that was a good laugh, thanks.

p.s.
portgas, boya, you've always been so cute <3
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