Project: Ainran&Dis preservation

Forum for discussing in game politics, village relations and matters of justice.

Re: Project: Ainran&Dis preservation

Postby Vihart » Sat Mar 10, 2012 3:11 am

Has berg had personal experience of all the things hes saying about DIS/Ainran ?
It sounds like you have a major grudge.

Personally i dont know anything about them, i dont really know anything about their members and they clearly stated in the beginning that they were not trying to win anybody over, either way i wont have anything to do with the SG directly.
Image
User avatar
Vihart
 
Posts: 210
Joined: Sat Feb 04, 2012 6:53 pm

Re: Project: Ainran&Dis preservation

Postby burgingham » Sat Mar 10, 2012 6:16 am

fallout wrote:Burg, please explain to me exactly why you think Dis/Ainran are gigantic faggots because they lie/exploit movement combat.
Because this is ridiculous, you used to be a cool guy. I have both seen how Ainran preforms raids and how Dis preforms raids,
neither of them have used a wall jump without reason ( however im saying that they have used wall jumps, I have never
actually heard of neither Dis, or Ainran using such method for raiding). Now obviously you are going to bash them for using
them in the first place, but have you forgotten W3-4 or 5? where you used wall jumps? As for movement combat, get real,
of course you would consider Ainran are exploiting it because they have practiced it and use it far more effectively then
other players, but what is stopping other players from actually being good at movement combat themselves (either not
getting hit moveing or being able to live from being hit moving). Why do you even care to have a reason to be here bashing
at Dis and Ainran?


It is an exploit. There is nothing to debate about that.

Dis has a history of being the worst bagousers the game has seen, but there are other threads where I listed that in detail. Do you all suffer from spontaneous amnesia, seems the same Clark is having. They bugjumped your own fucking town in w5. If you have already even forgotten that then what sense does it make when I list all the other occasions they shat all over this game till the day it became unplayable for all honest factions? As for myself I always only used exploits in a defensive way to show such asshats as Dis where their boundaries are.

Even if you leave all of that aside they are just gigantic douchebags who have been killing everyone on sight for the last half a year. Great guys for sure...To even believe that would change now is so naive. They grow their new milkin cows in that sg to then either extort or flat out raid them.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Project: Ainran&Dis preservation

Postby fallout » Sat Mar 10, 2012 6:37 am

burgingham wrote:They bugjumped your own fucking town in w5. If you have already even forgotten that then what sense does it make when I list all the other occasions they shat all over this game till the day it became unplayable for all honest factions?

I believe you have forgotten about the part where I was knocked out and killed in the middle of the village by my own "friends" and villagers. I could not care less that they wall jumped lonlon L1 last world, it was run by DoG and he quit.
Now I believe this discussion has gone way off topic.
User avatar
fallout
 
Posts: 885
Joined: Sun Apr 18, 2010 3:17 am

Re: Project: Ainran&Dis preservation

Postby LadyGoo » Sat Mar 10, 2012 7:01 am

Some news over the project. There are now 30 people who are involved to the project (most are natives, but there are also migrating people). Hope to see number 50 soon.
People are currently helping with the trading center as well. Some are going to take patrolling the SG and let guards know if something is going wrong; some people are moving their newbies to there and building villages.
Guess, once there will be developed villages, they'll take the lead of the SG and form their own police. Kind of interesting to see some potential in this kind of things.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Project: Ainran&Dis preservation

Postby Mvpeh » Sat Mar 10, 2012 7:16 am

Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
User avatar
Mvpeh
 
Posts: 961
Joined: Sun Jan 30, 2011 8:43 pm

Re: Project: Ainran&Dis preservation

Postby LadyGoo » Sat Mar 10, 2012 7:41 am

Mvpeh wrote:Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?

The SG is meant to be totally peaceful. Like we won't aggro random people on sight.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Project: Ainran&Dis preservation

Postby Mvpeh » Sat Mar 10, 2012 7:43 am

LadyGoo wrote:
Mvpeh wrote:Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?

The SG is meant to be totally peaceful. Like we won't aggro random people on sight.


Peculiar. :|
Last edited by Mvpeh on Sat Mar 10, 2012 6:33 pm, edited 1 time in total.
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
User avatar
Mvpeh
 
Posts: 961
Joined: Sun Jan 30, 2011 8:43 pm

Re: Project: Ainran&Dis preservation

Postby Jester87 » Sat Mar 10, 2012 9:59 am

I'm with burg here. These guys are trying to pull the curtains so we can't see their steaming pile of shit that they dropped all over this game. Well you know what? Some of us can still smell it.
User avatar
Jester87
 
Posts: 195
Joined: Mon Dec 12, 2011 8:19 am
Location: Hell

Re: Project: Ainran&Dis preservation

Postby Koru » Sat Mar 10, 2012 10:30 am

burgingham wrote:As for myself I always only used exploits in a defensive way to show such asshats as Dis where their boundaries are.

lol
User avatar
Koru
 
Posts: 344
Joined: Sat Aug 07, 2010 11:06 am

Re: Project: Ainran&Dis preservation

Postby hazzor » Sat Mar 10, 2012 11:11 am

Mvpeh wrote:Question : If I were, say, foraging this Super Grid, and stumbled upon a "Police" of Dis, would I be aggro'd on sight like usual?


it sounds to me like it'll be so populated that it won't be worth foraging there anyway o.0
Oh boy, here I go cheesemaking again...
User avatar
hazzor
 
Posts: 2245
Joined: Sat Sep 17, 2011 11:00 am

PreviousNext

Return to In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 1 guest