zmurrell wrote:Oppressing? LOL I have provided much support to this lovely place. If you want to talk about oppressing lets talk about how you destroyed that q85 clay node that destroyed.
Fobia wrote:zmurrell wrote:Oppressing? LOL I have provided much support to this lovely place. If you want to talk about oppressing lets talk about how you destroyed that q85 clay node that destroyed.
We can talk about that all you want. Feel free to show how butthurt you are on the thread I made for harvesting tears, it could fit a couple more pages without any kind of issue.
Fobia wrote:Do we have to kill the new sheriff again? D:
Stop opresing brodgar, bro.
parisparisparis wrote:Fobia wrote:Do we have to kill the new sheriff again? D:
Stop opresing brodgar, bro.
You killed the 'Sheriff' , was it also your order to kill the LS?
zmurrell wrote:k
never said anything about police force.......just need a wall up
Snackish wrote:No walls allowed, this was already established.
Yolan wrote:http://youtu.be/dRd_vZT6zPY
What is Brodgar?
Basically, it is a city where anybody can come to live. With no walls. These are the only basic rules. Which means we have several things in abundance.
1. Immigrants.
2. Murderers/Idiots.
We offer population density and anarchy. The latter is the cost of the former. Hopefully the later can be contained, but that is unlikely in a world like H&H. If you are just starting out Brodgar offers you an alternative to playing as a hermit. You can quickly make friends, learn how to play, and gather some basic equipment. There is also a high chance that you may be griefed or killed however. Maybe you are already a veteran but are lonely hiding somewhere in the woods and want a taste of 'civilization'? Brodgar could also be for you.
To move in, just make a character, and set up a plot somewhere near another plot. Standard size is 20x20. When you get the chance find the lawspeaker or chief and get yourself officially added. You can make a plot without doing this, because the village influence does not expand very far, but it would be helpful so you can get on village chat, and trade in the square etc.
Amanda44 wrote:Yolan wrote:http://youtu.be/dRd_vZT6zPY
What is Brodgar?
Basically, it is a city where anybody can come to live. With no walls. These are the only basic rules. Which means we have several things in abundance.
1. Immigrants.
2. Murderers/Idiots.
We offer population density and anarchy. The latter is the cost of the former. Hopefully the later can be contained, but that is unlikely in a world like H&H. If you are just starting out Brodgar offers you an alternative to playing as a hermit. You can quickly make friends, learn how to play, and gather some basic equipment. There is also a high chance that you may be griefed or killed however. Maybe you are already a veteran but are lonely hiding somewhere in the woods and want a taste of 'civilization'? Brodgar could also be for you.
To move in, just make a character, and set up a plot somewhere near another plot. Standard size is 20x20. When you get the chance find the lawspeaker or chief and get yourself officially added. You can make a plot without doing this, because the village influence does not expand very far, but it would be helpful so you can get on village chat, and trade in the square etc.
So, Brodgar is no longer a place for anyone to just come to then? And it's description is no longer the above?
Why anyone felt the need to take over is a shame, i've not been there, but the first few pages of this thread were fun, now it just seems to be about organization and control.
That's not a dig at you zach, it just seems such a shame.