by Sarchi » Wed Aug 22, 2012 9:55 pm
Movement combat allows people to be able to fight stronger opponents, and it can allow people who had the misfortune to start later to still be able to wage war against bigger villages. Movement combat requires actual "skill" whereas standing combat relies solely on superficial stats in that a person who has no knowledge about combat will always win against significantly weaker opponents just because they happen to have a strong character. This is obviously a bad system.
Moreover, the curio system in its current incarnation allows people to obtain 2000 ua after several months of gameplay. There are no sufficient limitations against this, and it's pretty fucking stupid. Allowing people to train stats indefinitely without limitations only discourages newcomers because they can never have any hope of becoming equals. Furthermore, people with these stats tend to be griefers who run around killing everyone in their path and making the game population drop to almost nothing. Since people have no hope of becoming equally powerful, they cannot successfully defend themselves. In the end, they are killed by faggots, and everyone quits.
Movement combat may be an exploit, but it's the only hope that people have in order to compete with stronger factions. Taking it away without fixing the LP system and aspects of combat will only make things much, much worse.