To the Dis

Forum for discussing in game politics, village relations and matters of justice.

Re: To the Dis

Postby sabinati » Tue Dec 06, 2011 6:00 am

dis is actually a messy sprawling clusterfuck
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Re: To the Dis

Postby Avu » Tue Dec 06, 2011 6:52 am

Only seen those pics op posted. Idol area is similar as are plots. As for the big shape got no clue.
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Re: To the Dis

Postby burgingham » Tue Dec 06, 2011 7:13 am

The minimap pic of Dis is actually a square too afaik.

bmjclark wrote:Implying every single town in the game doesn't look the exact same now a days.


Yeah and we came up with the design. Well, Warrri did.

I mean it is probably pretty standard american town design where most towns were built from scratch like that while european towns kinda grew "naturally". I would like towns to evolve in the european style in HnH too, but it would look ugly because of the way things are built in game and because of the lack of variety.

Edit: Well the general layout was the sqaure, then they added shit everywhere apparently:

Image
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Re: To the Dis

Postby LadyGoo » Tue Dec 06, 2011 9:02 am

Image
Discuss?
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Re: To the Dis

Postby Valten21 » Tue Dec 06, 2011 9:20 am

Yup, looks just like Pande/Sodom.
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Re: To the Dis

Postby ArvinJA » Tue Dec 06, 2011 9:53 am

LadyGoo wrote:Image
Discuss?

Quite cool, don't care if it's original or not if you can present your chain of reasoning for choosing that particular design. So, please explain why you went for that.
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Re: To the Dis

Postby bmjclark » Tue Dec 06, 2011 10:06 am

I really like how Dis looks. Though, my first and only time boating by it all i could think was "jesus fucking christ that is big"
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Re: To the Dis

Postby Koru » Tue Dec 06, 2011 10:28 am

Wall patrols are form of punishment?
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Re: To the Dis

Postby burgingham » Tue Dec 06, 2011 12:13 pm

Valten21 wrote:Yup, looks just like Pande/Sodom.


The general concept is the same, yes. I am not saying that our idea was particularly original. It is more or less common sense in a game where you have to distribute things by profession or posession and everything is divided in squares. Still we were the first to do it in such an organized manner and I will not stop calling everyone else a copycat ;)

Krugers layout for Orlais, now that was original. I would like to build more towns like that and I hope Lil will be up for such a task too as soon as it is viable again to build an actual town and not a waste of time.

Image

Image

Only started building it, I visited it once and that thing was huge.

Edit: Interesting. Now that I look at it even here the general Wayneville concept applies with the central square and the public areas surrrounding it etc and then the personal plots/work areas former the outer rings. Same in Dis btw.
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Re: To the Dis

Postby mvgulik » Tue Dec 06, 2011 12:21 pm

Looks like a Rose(Dis) to me.
... With sharp thorns I might add. ...
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