Faction map

Forum for discussing in game politics, village relations and matters of justice.

Re: Faction map

Postby hazzor » Mon Jan 30, 2012 11:26 pm

painhertz wrote:Apparently he's just been mugged at his desk.....


... by razer yeah, £100 keyboard and it spams keys like a bitch, should have gotten a Das
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Re: Faction map

Postby Pickard » Wed Feb 01, 2012 8:54 pm

Something like this

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Re: Faction map

Postby NaoWhut » Wed Feb 01, 2012 9:20 pm

We stretch far farther than that, trust me... the safest
spot from us would be in our SG because we daily patrol
places that are far away. It's more, Ainran, Dis, RoK the
other factions have to hide from large factions and avoid
them all together to prevent eradication.

in my opinion, i just know Ainran uses Oddimonium guys
as a daily sport/food. AD guys are pretty much all farmers
and would be killed if they tried to impose thier will.
Melsonia isn't all too capable of defending a border land,
wrath of rabbits has no force to drive us away... i litterally
walked in there one time and one of their guys had gotten
ready to attack me, but ran and teleported the second he
appeared on screen (was outside... and i was talking to them
about helping them with scents =|turned out to be cool people,
but not killers or fighters at all... from what i saw )

Portgas from what i've seen is like a unicorn; mystical, unseen
and everyone would love to see them with their own eyes

RiC (Poland Horde) are cool doods, but to be entirely honest
they need a strong alliance, Ainran hunts through their borders
freely, as does Dis.

Edit...
Then again... maybe you do see Portgas sometimes...
but if that was him, then.. is this his 'co'?
(red names are poland horders) no names are Co i believe
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Re: Faction map

Postby Kaios » Wed Feb 01, 2012 10:12 pm

everything you just said has nothing to do with a faction map, you just listed off reasons why whatever faction is better than another
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Re: Faction map

Postby Monkeytofu » Wed Feb 01, 2012 10:12 pm

It's pretty pointless to make these maps since Oddimonium owns all that the eye can see.
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Re: Faction map

Postby _Gunnar » Wed Feb 01, 2012 10:17 pm

I dont think a faction map makes a lot of sense with the current teleporting mechanic.

plus you all mainly seem to hang out on my doorstep :p
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Re: Faction map

Postby LadyGoo » Wed Feb 01, 2012 10:19 pm

Kaios wrote:everything you just said has nothing to do with a faction map, you just listed off reasons why whatever faction is better than another
It depends on the point of view. Nao's post pretty much represents how authority of certain faction spreads over the Hearthland. Like noone will expect to see peacefull farmers of AD away from their SG. Meanwhile Ainran and Dis can be met hardly everywhere.

I dont think a faction map makes a lot of sense with the current teleporting mechanic.
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Re: Faction map

Postby NaoWhut » Wed Feb 01, 2012 10:25 pm

Kaios wrote:everything you just said has nothing to do with a faction map, you just listed off reasons why whatever faction is better than another


actually

NaoWhut wrote:We stretch far farther than that, trust me... the safest
spot from us would be in our SG because we daily patrol
places that are far away. It's more, Ainran, Dis, RoK the
other factions have to hide from large factions and avoid
them all together to prevent eradication.

in my opinion, i just know Ainran uses Oddimonium guys
as a daily sport/food.
AD guys are pretty much all farmers
and would be killed if they tried to impose thier will.

Melsonia isn't all too capable of defending a border land,
wrath of rabbits has no force to drive us away... i litterally
walked in there one time and one of their guys had gotten
ready to attack me, but ran and teleported the second he
appeared on screen (was outside... and i was talking to them
about helping them with scents =|turned out to be cool people,
but not killers or fighters at all... from what i saw )

Portgas from what i've seen is like a unicorn; mystical, unseen
and everyone would love to see them with their own eyes


RiC (Poland Horde) are cool doods, but to be entirely honest
they need a strong alliance, Ainran hunts through their borders
freely, as does Dis.


I'm saying why the only people that would be on the map would
be Ainran and Dis as an alliance, and RoK, but even then RoK
only exists during Korean time zones in most cases... unless
you catch someone outside or something, they're quick to
enforce their 'borders'


A faction map is more implied, never spoken, because you can
walk in the land of RoK and not die, but it's still clear that that's
their general hang out area, and it would be silly for one to hunt
people there alone during their primetime. I'd personally love to..

<.<

All in All, yeah, faction map is silly under the current political
circumstances, there would need to be more large international
and combat skilled factions
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Re: Faction map

Postby Kaios » Wed Feb 01, 2012 10:31 pm

LadyGoo wrote:
Kaios wrote:everything you just said has nothing to do with a faction map, you just listed off reasons why whatever faction is better than another
It depends on the point of view. Nao's post pretty much represents how authority of certain faction spreads over the Hearthland. Like noone will expect to see peacefull farmers of AD away from their SG. Meanwhile Ainran and Dis can be met hardly everywhere.


My point exactly lol

It's a faction map, not a "who can teleport where" map. We all know who the strongest factions are, he didn't need to remind everyone again for the 14th billion time.
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Re: Faction map

Postby gentleman_squid » Wed Feb 01, 2012 10:34 pm

What about the southern alliance?
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