hery76 wrote:its fun but they kill and steal ... and kill a main char is fucked up because having time spend on the mains and in 2 sec they are dead ...

Protip: If you invest all your time into a main char you deserve to have him killed. The modern technique for division of gameplay fall as this, you have a forager, farmer/cook/survival/carpenter/crafter combination of chars, fighter(s), miner(s), and various other task specific accounts, namely for holding keys and leaving high risk scents. If you think it's difficult to manage all these things, it's not. People were doing it, albeit to a lesser extent, back before the curiosity system and it has only gotten easier.
You know, you really are a faggot for choosing to make fucking stupid and confusing slants against experienced players. You could figure out how they play and get on their level, or get technical like some people do and develop new abuses/meta-mechanics. Sadly, you're just a little bitch who will continue to get
raped in the woods.
I'd also like to say to
burgingham that this is why I exterminate new players in my neighborhood. If they honestly want to get better at haven, after some research they will realize the first steps to getting better are to keep clear of more experienced players, to grow up in the little pond rather than dive into the ocean. If they choose to stick around, they end up like this guy. They want all the rewards of the knowledge you attain from years of experience but don't want to work for it. Please don't take it as trolling or a slant towards you, but I've seen it time and time again and every ounce of my experience tells me that they're better off dead.
I'd like to close with a quote from one of my inspirations in life to help drive home my earlier point to hery76 from the big man himself, Ronnie Coleman.
EVERYBODY WANNA BE A BODYBUILDER, BUT DON'T NOBODY WANNA LIFT NO HEAVY ASS WEIGHT!