The Great Hearthling Migration

Forum for discussing in game politics, village relations and matters of justice.

Re: The Great Hearthling Migration

Postby UndeadNorseman » Tue Jul 31, 2012 2:27 am

Obviously most of you say it won't work and its pointless so I am just going to shut down the topic. All i was saying was i thought it would be cool if the community could join together to do something like this but it seems that they will never do something like this ever because every hearthling has to be murderous theives. I was never recruiting also it was more of poll to see who also thought it would be interesting for an event like this to happen.
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Re: The Great Hearthling Migration

Postby painhertz » Tue Jul 31, 2012 2:42 am

Like i said, start of a world would be your best bet, and you'd need some sort of a hook.
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Re: The Great Hearthling Migration

Postby Mereck » Tue Jul 31, 2012 3:01 am

UndeadNorseman wrote:because every hearthling has to be murderous theives.


Not even, all it can take is one or two people to bring down a group's effort in this game.
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Re: The Great Hearthling Migration

Postby dagrimreefah » Tue Jul 31, 2012 3:02 am

UndeadNorseman wrote:Obviously most of you say it won't work and its pointless so I am just going to shut down the topic. All i was saying was i thought it would be cool if the community could join together to do something like this but it seems that they will never do something like this ever because every hearthling has to be murderous theives. I was never recruiting also it was more of poll to see who also thought it would be interesting for an event like this to happen.


Sorry OP, communism just doesn't work :(
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Re: The Great Hearthling Migration

Postby ApocalypsePlease » Tue Jul 31, 2012 4:24 am

It's partially because of your timing with this as Painhertz mentioned, with a fresh world if you could get a group of dedicated people on board you have hopes of others joining. It's mostly just the risk of failure because of a few bad apples which could ruin it all, it's too strong with the general output most players have in-game. All it takes is 1 person to locate the coordinates for you to have a slaughterfest. Community projects without defences can't work.
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Re: The Great Hearthling Migration

Postby Tonkyhonk » Tue Jul 31, 2012 5:49 am

i dont really think its about timing.
there have been quite a few attempts no matter when, however, we have yet to see Moses. 8-)
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Re: The Great Hearthling Migration

Postby Kamakazii » Tue Jul 31, 2012 5:05 pm

If(when) a new world starts, you might wanna try it again.
But it'd be best to get organized before next world so you have a game plan. :)
could work if you had a group of people who could get along.
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Re: The Great Hearthling Migration

Postby shotgunn902 » Wed Aug 15, 2012 2:56 am

NaoWhut wrote:I'd suggest you build in the most North Eastern
supergrid of the world, it's rather mountainous,
but overall peacefull, there's a single hearthvault
there, but they wont give you trouble, try for
the North East corner area, you'll get a mildly safe
area.


thats where i was robbed and KO'd :lol:
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Re: The Great Hearthling Migration

Postby joojoo1975 » Wed Aug 15, 2012 6:45 am

Hopefully your now seeing that there are good people out there, but with the current mechanics, you could have all the "nice/good guys" from this thread make an alt and join ya, and all it would take is 1 peep with combat skills to wipe out everything.


it'll take you months to build up to a superpower from the ground up, it only takes minutes to tear it all down.


your head's in the right place, too bad your in smack dab middle of Head Hunter country.
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Re: The Great Hearthling Migration

Postby NaoWhut » Wed Aug 15, 2012 8:36 am

if all the professional players joined, and never told
anyone who they were, we'd make friends with people
we may hate... though people might not let go of their
names and out of village politics so easily
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