Project: Ainran&Dis preservation

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Re: Project: Ainran&Dis preservation

Postby Nummy » Sun Mar 11, 2012 7:58 am

So construction of trade center already began?
I have few questions:
how will you manage porting of all people? Will there be village created in that hub?
Will we get signpost for crossroad when first travel there as in w3? What about those who doesn't have much agi (trading alts)?
If not using method above, will you have one village alt there to invite people constantly into village constantly so theywill be able to travel there?
How are you planning to implement protection of goods and people there?

Would love to see some details about project so I can prepare my trading alt for journeys there and back :)
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Re: Project: Ainran&Dis preservation

Postby konrad » Sun Mar 11, 2012 8:19 am

Would love to see some details about project so I can prepare my trading alt for journeys there and back :)


This will be only one way journey;)
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Sun Mar 11, 2012 9:12 am

how will you manage porting of all people? Will there be village created in that hub?

Yeah, the idol is already is risen, main crossroads built.

Will we get signpost for crossroad when first travel there as in w3? What about those who doesn't have much agi (trading alts)?

I'm planning to port to different SG and make cupboards, fill them with signs and give coords in the forum. Also people will be able grab crs from the trading center itself. Maybe, if Dis' claim will expand we'll just put crs there. So people could use teleports on our territory. Or like in W3 some villages will out trade center crs on their outer crs. So public would use them. The idol is pretty close to the central SG. So shouldn't be a big problem with teleports.

How are you planning to implement protection of goods and people there?

There will be outer trading area and the internal (with barter stands, protected by brickwall). The protection of barter stands is based on separating them by brickwalls and being selective in choosing users. Like I wouldn't give signs to the barter area since they're mad enough to start stealing and destroying everything inside. There will be guard's vault whereour people will be watching the things going on there I guess. The area should be totally neutral. The ones who'll be agressive towards people will be hunted down. As for us we won't touch even our enemies there untill they'll start attacking or stealing.
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Re: Project: Ainran&Dis preservation

Postby snoworm » Sun Mar 11, 2012 9:28 am

LadyGoo wrote:
how will you manage porting of all people? Will there be village created in that hub?

Yeah, the idol is already is risen, main crossroads built.

Will we get signpost for crossroad when first travel there as in w3? What about those who doesn't have much agi (trading alts)?

I'm planning to port to different SG and make cupboards, fill them with signs and give coords in the forum. Also people will be able grab crs from the trading center itself. Maybe, if Dis' claim will expand we'll just put crs there. So people could use teleports on our territory. Or like in W3 some villages will out trade center crs on their outer crs. So public would use them. The idol is pretty close to the central SG. So shouldn't be a big problem with teleports.

How are you planning to implement protection of goods and people there?

There will be outer trading area and the internal (with barter stands, protected by brickwall). The protection of barter stands is based on separating them by brickwalls and being selective in choosing users. Like I wouldn't give signs to the barter area since they're mad enough to start stealing and destroying everything inside. There will be guard's vault whereour people will be watching the things going on there I guess. The area should be totally neutral. The ones who'll be agressive towards people will be hunted down. As for us we won't touch even our enemies there untill they'll start attacking or stealing.


What about bored Dis boys?You sure they dont attack random ppl at this place for lulz?
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Sun Mar 11, 2012 9:33 am

snoworm wrote:What about bored Dis boys?You sure they dont attack random ppl at this place for lulz?
They love me too much to let be upset their little cute chieftain. <3
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
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Re: Project: Ainran&Dis preservation

Postby snoworm » Sun Mar 11, 2012 9:35 am

LadyGoo wrote:
snoworm wrote:What about bored Dis boys?You sure they dont attack random ppl at this place for lulz?
They love me too much to let be upset their little cute chieftain. <3

Sounds uncovincingly :ugeek:
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Sun Mar 11, 2012 9:38 am

snoworm wrote:
LadyGoo wrote:
snoworm wrote:What about bored Dis boys?You sure they dont attack random ppl at this place for lulz?
They love me too much to let be upset their little cute chieftain. <3

Sounds uncovincingly :ugeek:

I replied to this question already in the topic. Cannot reply anything serious to the people who do not read the topic carefully before start questioning ^.^
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Re: Project: Ainran&Dis preservation

Postby Nummy » Sun Mar 11, 2012 9:53 am

LadyGoo wrote:There will be outer trading area and the internal (with barter stands, protected by brickwall). The protection of barter stands is based on separating them by brickwalls and being selective in choosing users. Like I wouldn't give signs to the barter area since they're mad enough to start stealing and destroying everything inside. There will be guard's vault whereour people will be watching the things going on there I guess. The area should be totally neutral. The ones who'll be agressive towards people will be hunted down. As for us we won't touch even our enemies there untill they'll start attacking or stealing.

So if I understand you correctly you will choose specific traders to get protected barter stand. What about others? Do we have to pay to get protected stand or you choose only friends or by what criteria?
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Re: Project: Ainran&Dis preservation

Postby Potjeh » Sun Mar 11, 2012 10:02 am

So if I were an enemy of yours all I'd have to do is AFK at the market until my scents expire?
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Re: Project: Ainran&Dis preservation

Postby jordancoles » Sun Mar 11, 2012 10:27 am

Potjeh wrote:So if I were an enemy of yours all I'd have to do is AFK at the market until my scents expire?

And the shit just hit the fan
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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