Sarchi wrote:Movement combat requires actual "skill"
This is the most central misconception of them all. It does not require any skills and anyone that wants to make you believe it is lying. Well, not so much lying as telling the famous "bullshit". I am not sure how many of you know the actual meaning of the word as it was invented by a philosopher called Frankfurt (for the US citizens this might be unnecessary, they probably know him). Bullshit means telling a lie while the one telling it him- or herself believes in it.
It is how many misconceptions started to roam the world and in the end often even form societal phenomena we view as normal. Smoking being cool would probably be one example. Took a long time to change that conception.
Skill would actually mean that some brainwork in terms of using ones intelligence was involved. Movement combat is simply a game of fast reactions though. I do not consider those to be (any valuable) skill. There are plenty of other and better games out there which make it their central gaming aspect to require you click as fast as possible. HnH was never meant to be one of them.
As I have stated before Jorb himself told me that the HnH combat system is meant to be a rock/paper/scissor game. Time is of no meaning to him! That is something he simply did not eliminate and thus players started to abuse it. In his mind he had trading card games where in current metagames there is usually a rock/paper/scissor equilibrium too. Those games leave you with time to think about your decisions and then carefully make the best one.
Stats as the final subject would be something like the deck of cards you are playing then. Of course the guy who invested time and money in getting the uber-rare cards has better chances of winning in the end. Does not mean that a fine-tuned deck with a good pilot cannot beat the dumb, rich kid. There you have your skill too then.*

*Another form of skill would be influencing the current equilibrium and building a new and bigger rock or scissor. I do not say Ainran wouldn't be the best at this too so you guys might still have some kind of tactical advantage, if you used this part of the system right. In fact you already do, because it is somewhat working right now. Not to the extent Jorb wishes it to be, but still.