burgingham wrote:Well, that is all nice, but really doesn't adress the problem that movement combat needs to be taken out of the game completely since it was never meant to be there.
I know turn based combat wouldn't be a very popular suggestion. It is a possible solution to that though. The system needs a complete remodeling anyways. Probably none of what we got now will be left. Can only hope they do something other than in Salem though.
I am happy as long as time based decision making (aka fast clicking) will be gone and instead real strategy will be the core of the combat system plus taking into account economic power or one could say stats. There is games like LoL and all the other clones in that genre for what you seem to like in a game @most Ainran guys. Why do you not simply play those? They have much better structures for competition as well, like leagues, ladders etc. In HnH all of that has no place imo.
(just gonna address each paragraph instead of splitting the quote)
I agree, i don't like movement combat, and i hate the idea of getting hit moving and dying just because you miss clicked, or better yet lagged. I find taking corners against someone who is simply trying to get cheap shots in on me while i'm moving is utterly irritating. I was more trying to say that i hope that you actually have to think about what moves you're using in non-movement combat whenever it gets revamped, instead of just using 4 moves out of the 20 (? really rough estimate, i'm pretty sure there's closer to 30) moves.
Turn based combat i really don't like tbh. I do like the concept of haven's combat. It obviously has glaring flaws, exploits, useless moves, moves that are just blatantly too strong (hi flex).
I do agree that reaction time checks really shouldn't be part of the combat. I hope, like you, that it's about strategy, quick thinking (as in deciding what move you're going to use next in the cooldown of the move you just used, reacting to what you're opponent is doing, not avoiding moving hits or anything like that) and of course stats. I hope someone with lower stats could overcome someone with higher stats if they have more experience and are smarter about how they play with the system (obviously though, if someone has 1000 UA vs my 300 they should win unless they do something unbelievably stupid)
As for the league question, i do play league of legends, and a lot for that matter

. I like haven for the depth of it all to be honest. At this point though, haven feels utterly pointless and dead, and has since like 2 months into world 6. I could grind quality, but why bother when other people are just botting for better results, and 0 effort. Why grind my character when people won't try to fight me unless im trapped in a circle of alts with 15 people surrounding me? And again, people bot for better results. The game is too full of bots, bugs and alts for me to take seriously, so i log on occasionally (as in like 3 times a week) and pvp where i can.
Saying competition has no place in haven is a bit off too tbh. There's always competition, you would want to be the most powerful faction if you still played. You'd want to have the highest quality stuff, the strongest characters to maintain your spot as the strongest faction. There is always competition and always will be. Granted i agree the kind of competition that we seem to have created (aka shit posting every time someone dies) should stop. Though that is mostly from dealing with nonsense from Aracos to the point of frustration and wanting to rub it in his face every single time we killed one of them

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Last edited by bmjclark on Thu Aug 23, 2012 11:46 am, edited 2 times in total.