burgingham wrote:No offense to any of the Ainran fighters, but you guys would be more like some gang of highwaymen that a lazy king has to decide on wether to take the effort to hunt you guys down or let you roam free in that little forest of yours. He would potentially risk the life of some of his soldiers since it is well known you guys are better than his men in specific combat situations. If that other evil king threatening his borders would not exist though he would just come to your forest with his entire army and just roflstomp you into the ground. Right now you unite the persona of the evil king and the one of the higway robber in one person though. Or to put it slightly different: The higwaymen can easily be kings because of their skills as highwaymen. That is definitely not what I expect from HnH.
P.S.: The current combat system could be translated into turn based combat quite easily btw. But that just as a side note.
In fairness, i think a lot of that comes back to the lack of an actual siege system as much as it does combat. In a perfect world, you could siege my town of 6-10 people with your 20 and i'd have to fight (and probably die) or just die from being summoned. Now, i still think it should take a bit, because being raided over night while everyone is asleep is just shitty, no matter how u say it. Even more so considering if i attack a big town of say 30 people while most of them are asleep, i could overwhelm the few online and destroy a massive town with a small raiding force of 10 or so people. But that's getting a little off topic.
Last world as my example, if we could of gotten NNN/RUA/whatever they were outside to fight ainran/pandemonium/bottleneck/winterfell/RiC, we would of won. No doubt. We outnumbered them so badly, but it all came back to the lack of siege system.
If movement combat gets removed and normal combat revamped, i could be the best damn fighter in the game and if 25 people show up at my door step, i'm dead. Which is obviously fair. But i do think a lot of what you said in that paragraph comes back to the siege system, as much as it does combat.
The reason i'm against turned based combat is because the faster paced combat makes you think quicker about what your doing. As much as reflexes really shouldn't be a factor in the combat, i think thinking about the situation quickly and reacting accordingly should be. Maybe i'm just picturing the turn based combat wrong but i picture people taking like minute long turns that just make it all feel very slow. I don't really want to take 2 minutes to wait for my opponent to decide how best to block my sword attack. Perhaps some kind of turn based sieging would be interesting as i think someone suggested in this thread.
Anyways, i'm going to bed as it's 8 in the morning and i haven't slept yet. I'll look back into the thread tomorrow.