bmjclark wrote:I like the smaller scale fighting system, i like the interesting positioning that could come if movement combat is changed/removed. For instance, 4 Melee players standing around an archer while he shoots people, 2 people funneling 5 into a tunnel in a mine to make things more even. Just stuff like that always seems interesting when your controlling your own character in real time. But i guess we can agree to disagree on that whole thing
I am not saying I want to go away from controlling one character at a time and making that one character matter. I love that about HnH. I just see that a fixed HnH could attract bigger numbers of players again and with the necessary game mechanics in place that might encourage larger factions and larger faction struggles. Small fights can be just as interesting. The problem I see now is that those small fights basically shape the entire political landscape and that is what I dislike. I think my whole highwaymen and kingdom example shows what I would like to have in game quite well

I don't even think you guys would disagree to play in such a manner? Being a constant thorn in the larger factions feet, but not being a real political factor. Maybe I am wrong there though.
As much as i like the braziers and stuff, it still raises issues that i really don't like the idea that you can just wake up and have your character be gone and your infrastructure destroyed because someone raided you in the night. Honestly i kind of wish there was some kind of declaration that you're going to attack someone, and then 24 hours later you can start destroying their walls and of course deal with the towers and whatever other forms of defense are put in. Just so they can prepare, and try to stop you from destroying their town. It does for sure seem better then what we have now though.
I guess systems of declaration of sieges or siege systems in general always will have problems with such factors as online times (if factions were big enough this would solve itself too probably btw). A declaration of war I like, nontheless it might be at a time where people cannot play etc. So a combined system of in depth tower defense and a declaration seems best to me. If I got Jorb right he is thinking in terms of large cities having multiple layers of walls btw so it might very well be that sieges take forever. That you kinda can build a temporary camp once you have sucessfully taken down the first layer, then move on to the next layer the next day. Having defensive structures of your own. There is a lot of potential in that.
jordancoles wrote: The idea of one person being able to level a whole village of people just isn't very realistic at all. I wouldn't mind seeing the offensive and defensive weights shifted more towards actual structures instead of in the people themselves. The game as it is atm is heavily pvp based, I'd rather centre it around the building aspect so that the feeling of building something up is more meaningful. When I first started playing I always saw PVP as an option in the game but it wasn't the be all and end all of hnh, it was something that was done when needed.
Amen.
Also raises a topic Avu has spoken of a lot of times. The process of destruction needs to be slowed down tremendously. Being able to smash months of work within an hour is a horrible game mechanic no matter if it is nearly impossible to get inside a town in the first place. I suggested things like all structures being invulnerable unless you use a ram and stuff like that before.
Better stop before I write a novel on hnh
