burgingham wrote:Not that I want to get back to instanced combat, but I remember people making suggestions about sieges being kinda like a gme within the game. Jorb and Loftar however seem to be aiming for in depth tower defense systems rather. Salem is a first step in that direction with the braziers and whatnot. I think that holds promise, but attackers as well as defenders have to get plenty of toys and options to play around with to make that a fun experience. Then it can maybe replace the small scale combat system alltogether.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
burgingham wrote:@BMJ
Agreed that the siege system is a big part of the problem. I doubt anyone'd disagree here unless they are notorious vault abusers. Nontheless I would prefer a slower paced combat system.
Another thing that I only mentioned on the side is that this kind of combat does not really seem to be made for armies fighting against eachother except for 2 (?) moves. I think that is what it should be aiming for though and then we might have to get a merged combat and siege system in many aspects. So the discussions become one at that point if one agrees with such assumptions.
Not that I want to get back to instanced combat, but I remember people making suggestions about sieges being kinda like a gme within the game. Jorb and Loftar however seem to be aiming for in depth tower defense systems rather. Salem is a first step in that direction with the braziers and whatnot. I think that holds promise, but attackers as well as defenders have to get plenty of toys and options to play around with to make that a fun experience. Then it can maybe replace the small scale combat system alltogether.
For the issue of turns taking too long, of course one could simply put in a turn limit here. As much as I don't want combat to be decided by who can click a split second faster, I also dislike waiting for 5 minutes for my opponent to make a move.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
 
 

Shiro_kun wrote:>Alex has gotten one troll in like 3 months
But let's avoid this conversation I'd rather have kambert talk
Should i find screenshot of like 2+~ unbutchered trolls at Dis idol?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
 
 
bmjclark wrote:I like the smaller scale fighting system, i like the interesting positioning that could come if movement combat is changed/removed. For instance, 4 Melee players standing around an archer while he shoots people, 2 people funneling 5 into a tunnel in a mine to make things more even. Just stuff like that always seems interesting when your controlling your own character in real time. But i guess we can agree to disagree on that whole thing
As much as i like the braziers and stuff, it still raises issues that i really don't like the idea that you can just wake up and have your character be gone and your infrastructure destroyed because someone raided you in the night. Honestly i kind of wish there was some kind of declaration that you're going to attack someone, and then 24 hours later you can start destroying their walls and of course deal with the towers and whatever other forms of defense are put in. Just so they can prepare, and try to stop you from destroying their town. It does for sure seem better then what we have now though.
jordancoles wrote: The idea of one person being able to level a whole village of people just isn't very realistic at all. I wouldn't mind seeing the offensive and defensive weights shifted more towards actual structures instead of in the people themselves. The game as it is atm is heavily pvp based, I'd rather centre it around the building aspect so that the feeling of building something up is more meaningful. When I first started playing I always saw PVP as an option in the game but it wasn't the be all and end all of hnh, it was something that was done when needed.
burgingham wrote:I guess systems of declaration of sieges or siege systems in general always will have problems with such factors as online times (if factions were big enough this would solve itself too probably btw). A declaration of war I like, nontheless it might be at a time where people cannot play etc. So a combined system of in depth tower defense and a declaration seems best to me. If I got Jorb right he is thinking in terms of large cities having multiple layers of walls btw so it might very well be that sieges take forever. That you kinda can build a temporary camp once you have sucessfully taken down the first layer, then move on to the next layer the next day. Having defensive structures of your own. There is a lot of potential in that.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
burgingham wrote:This hermit topic is probably one hard to solve in accordance with making sieges more viable. It is one of the internal paradoxes oh HnH I am not really sure how to solve them conclusively.
I agree with you though especially since I have played this world a few weeks as a hermit behind a palisade only. I got bashed by Dis 4 times in 2 weeks. Just so they could snack my pies on their way to an actual siege. Makes you feel pretty helpless. If they had griefed my other stuff too I would have flat out quit after the first time.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
 
 
Shiro_kun wrote:>Alex has gotten one troll in like 3 months
But let's avoid this conversation I'd rather have kambert talk
Should i find screenshot of like 2+~ unbutchered trolls at Dis idol?
Return to In Congress Assembled
Users browsing this forum: Barkrowler [Bot], Claude [Bot] and 1 guest