Project: Ainran&Dis preservation

Forum for discussing in game politics, village relations and matters of justice.

Re: Project: Ainran&Dis preservation

Postby Sarchi » Sun Mar 11, 2012 10:39 pm

TW is always an issue for newbies when it comes to these type of trade centers. The best thing to do is to have one at the center of the world so more people can get there. 100-150 AGI should be enough, I think.
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Re: Project: Ainran&Dis preservation

Postby MagicManICT » Sun Mar 11, 2012 11:09 pm

fallout wrote:
Mcporkins wrote:10 agi per 1000 tiles, if i recall correctly.

Not sure how correct that is, if at all. I remember a thread somewhere that had Loftar trying to explain how agility affect travel weariness and it was the most confusing thing anyone has seen.

edit: It wasn't that hard to find, however I'm in no condition to begin understanding it.... http://www.havenandhearth.com/forum/viewtopic.php?f=7&t=11917&p=131083&hilit=+travel+weariness#p131083


Nope. I figured I'd put it on the wiki since you had made the effort to find it, and guess what? It was already there, posted there quite some time ago. I'll see if I can do some editing to this to make it more legible and a clearly written formula and algorithm (because you can do that on a wiki and not on a forum).

Effectively, the farther you travel, the more expensive it gets (the distance is to the 3/2 power). As loftar said in that post, it can be cheaper to do several hops versus one large one. In other words, 10 Agi is nowhere near equal to 1000 tiles. (It's actually quite a bit farther at first and nowhere near as long later.)
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Re: Project: Ainran&Dis preservation

Postby _Gunnar » Sun Mar 11, 2012 11:31 pm

I rather like the "safe" supergrid idea but I honestly don't see the point in a central trade city, especially given the ease of training up alts to ruin it... Trade as it is now just seems more convenient. Maybe there is some reason I'm missing?

How does a trader apply for space in this city? And who decides whose space is closest to the xr?
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Mon Mar 12, 2012 12:19 am

Opening soon :)
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It's to be told that greatest efforts were done by the folks and optimists who want this place to be. I'll do my best to make this place alive.

Tomorrow I'll do cupboards with crs in different SGs. Will tell their coords so public could pick them up.
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Re: Project: Ainran&Dis preservation

Postby Sarchi » Mon Mar 12, 2012 2:30 am

Love the name. :)
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Re: Project: Ainran&Dis preservation

Postby crfernald » Mon Mar 12, 2012 3:46 am

May I recruit child soldiers from your preservation?
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Mon Mar 12, 2012 3:57 am

Some updates in the law.
There was an accident when a thief from other SG tried to escape entering to the SG. People who do not live in the SG do not have immunity* if they commited a crime. However, the ones who live in vaults in the SG and commit crimes there is no immunity and fair justice for them.
Also, if a person with no scents on him will be chased outside of the SG and will enter into it trying to get the immunity, he won't get it.
*immunity means that the crime will be investigated by guards and everything will be resolved in a peaceful way except for the time when the criminal do not want to cooperate (return stuff back, pay compensation and etc.).


Also... the trading center is in http://algeralith.info/HavenMap/?x=28.1 ... .79&zoom=9
There are signs to there available in the cupboard:
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W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Re: Project: Ainran&Dis preservation

Postby Nummy » Mon Mar 12, 2012 7:55 am

Nice work for now. I don't have high agi yet, but I'm leveling it and I hope you will get some posts into my SG :) So any criteria or fee for a barter stand inside market?
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Re: Project: Ainran&Dis preservation

Postby Kaios » Mon Mar 12, 2012 9:26 am

It would have been better if you called it A Deal With The Devil. That was a great village name for RoB World 5.

all ineherent copyright and trademark ownership for this name belongs to Avu
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Re: Project: Ainran&Dis preservation

Postby HarryDresden » Mon Mar 12, 2012 9:30 am

Is there a spot where someone could spawn an alt to pick up a sign and then Village port them from there? Too lazy to be assed to go grab one, but we'll see if we end up traveling by.
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