burgingham wrote:What? I have no idea why you are putting words in my mouth, but you better stop that.
am i putting words in your mouth?
burgingham wrote:The thing is some people prefer an arnachic, non-social system probably because they don't get at all that there is more to the game, higher purposes than manslaughter. These people are clearly lacking in organization and a preferable, no consequential route of the game should be for the world to develop from an arnachic hellhole to at least regional controlled areas with blossoming societies. Then it is much more meaningful to have real wars too btw. With the current state of the game such a development is impossible though and the hearthlands are doomed to remain in a social stoneage.
burgingham wrote:AGAIN:The very reason none of us plays is all the stuff we mention. This is an environment where only noobs or raiders or bagousers can thrive. That has nothing to do anymore with the sandbox developing all kinds of social environments. So, not us but you probably cannot contribute anything to this thread.
Wolfang wrote:The people who stopped playing seem to be, overwhelmingly, players who prefer to play the game because of the social aspect; running a village, diplomacy, politics, being part of a village or starting one up, rather than players who play for the purely PvP adrenaline-rush side of H&H.
Potjeh wrote:That's spot on. I've never played other MMOs because they're dull gankfests. Don't get me wrong, I like mindless violence as much as the next gamer, but I think it should be left to FPS games because they're vastly superior to RPGs when it comes to this. The thing that got me hooked on H&H and IMO *the* thing that made H&H unique was that violence had to be backed by statesmanship, ie the game was a battle of the wits rather than the reflexes. But this aspect of H&H has died long ago, and it's completely faded away from the playerbase's collective memory, so I can understand how people see Burg and me as whiners without a point.
ewlol wrote:You see, I and many others see, (or once saw) something beautiful about this game. It was something different, exciting, fresh, complex. But, where is it now? What state is it in? No, jorb and loftar aren't fully to blame. Part of it is my fault, and so many others too. It's too competitive. The naivete, the stupidity, the complete beauty of somewhat carefree gameplay, that was fun rather than stressful. The wonder of the petty arguements and quarrels that we all had--the camaraderie too, all of it made the game great. It was those things that made the game so wonderful. I mean honestly, think about it: does the game cause more stress than it does amusement? You may think my gushing is just vapid bullshit but it's real. I see something to Haven and Hearth and I hate seeing it go to waste.
rye130 wrote:The game has completely changed from w3 till now. *snips*
It seems like a completely different attitude now and that has driven tons of great players away.
WarpedWiseMan wrote:Also, the game was about building relationships with your neighbors and partnerships to destroy your enemies. If you didn't experience that, then you haven't really played "the game".
all these comments are coming from "out of game" vets. you get it, i get it too, but "they dont" talk.