Hearth Vault List

Forum for discussing in game politics, village relations and matters of justice.

Re: Hearth Vault List

Postby ApocalypsePlease » Tue Jul 24, 2012 11:48 pm

RJT wrote:Actually I've noticed most of the vaults in W6 aren't impenetrable I don't really know what you're talking about, most of them are very difficult to ram into but not impenetrable.

That's what I get for not playing and making these assumptions, I just took it that less of the standard simple brickwall hearthvaults existed. I was just more trying to point out to FictionRyu that hearth vaults aren't necessarily impenetrable.

dagrimreefah wrote:Not a hearthvault.

I thought it was either there for a sand/clay/water node perhaps before I saw it as a vault.
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Re: Hearth Vault List

Postby FictionRyu » Wed Jul 25, 2012 3:42 am

ApocalypsePlease wrote:I thought it was either there for a sand/clay/water node perhaps before I saw it as a vault.

That tends to be my assumption. Someone capitalized on a good node.
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Re: Hearth Vault List

Postby Shakey » Wed Aug 08, 2012 10:16 am

delfer8 wrote:
Valten21 wrote:In an attempt to defeat at least one purpose of hearthvaults, I'm making a list of Vaults and the villages they might belong too.

I'll start, picked up scents, with a handfull of perps (5) pointing to the village CK, and one more pointing to the vault, "Victoria"

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People post and I will add it to the list.


I alwais forage there :D. LOL



Is this an illegal vault?
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Re: Hearth Vault List

Postby Dill » Wed Aug 08, 2012 1:05 pm

Why doesn't loftar just make it so that the statues can be rammed? It would solve the hearth vault issue and also put a twist on what a village has to look out for when defending from other villages. Might wake up one day and have no claim lol, Of course it would need a ram to break it so you wont have it all gone in one day.
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Re: Hearth Vault List

Postby dagrimreefah » Wed Aug 08, 2012 2:19 pm

Dill wrote:Why doesn't loftar just make it so that the statues can be rammed? It would solve the hearth vault issue and also put a twist on what a village has to look out for when defending from other villages. Might wake up one day and have no claim lol, Of course it would need a ram to break it so you wont have it all gone in one day.

That would just suck, having to spend hours upon hours a day defending your statues even from forest bums. The real answer is to allow players to walk through auth-objects like they do their own HF. Or even better, not allow auth objects to be built so close to one another. But then again, we're just barking at the wind...
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Re: Hearth Vault List

Postby Dill » Wed Aug 08, 2012 2:32 pm

dagrimreefah wrote:
Dill wrote:Why doesn't loftar just make it so that the statues can be rammed? It would solve the hearth vault issue and also put a twist on what a village has to look out for when defending from other villages. Might wake up one day and have no claim lol, Of course it would need a ram to break it so you wont have it all gone in one day.

That would just suck, having to spend hours upon hours a day defending your statues even from forest bums. The real answer is to allow players to walk through auth-objects like they do their own HF. Or even better, not allow auth objects to be built so close to one another. But then again, we're just barking at the wind...


You do have a point, We are just complaining to no one at the moment lol, Having them so they cant be built close together is a better fix then what i suggested :P
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Re: Hearth Vault List

Postby Marsdarth » Wed Aug 08, 2012 6:11 pm

dagrimreefah wrote:
Dill wrote:Why doesn't loftar just make it so that the statues can be rammed? It would solve the hearth vault issue and also put a twist on what a village has to look out for when defending from other villages. Might wake up one day and have no claim lol, Of course it would need a ram to break it so you wont have it all gone in one day.

That would just suck, having to spend hours upon hours a day defending your statues even from forest bums. The real answer is to allow players to walk through auth-objects like they do their own HF. Or even better, not allow auth objects to be built so close to one another. But then again, we're just barking at the wind...


Why not make it like that? Then you would just have to properly wall your claim ie don't build authority objects outside the walls. Lots of people build banners, and they can be rammed.
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Re: Hearth Vault List

Postby dagrimreefah » Wed Aug 08, 2012 7:53 pm

Marsdarth wrote:Why not make it like that? Then you would just have to properly wall your claim ie don't build authority objects outside the walls. Lots of people build banners, and they can be rammed.

Because then you wouldn't be able to have villages on nearly the scale the devs hoped for. Because you'd be spending all of your time checking your banners and statues constantly rather than building a civilization.
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Re: Hearth Vault List

Postby Rudovich » Tue Jan 15, 2013 8:46 pm

2 hearthvaults in a villageclaim without name covering (-99, -13),(-99, -12) and (-99, -11)

The bottom one.
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The top one
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Re: Hearth Vault List

Postby HasseKebab » Tue Jan 15, 2013 9:13 pm

Rudovich wrote:2 hearthvaults in a villageclaim without name covering (-99, -13),(-99, -12) and (-99, -11)

The bottom one.
Image

The top one
Image


owner of those vaults drowned himself months ago.
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