_Gunnar wrote:by "do not live in the supergrid" do you mean people without their hf in that grid?
also define "vault", or do you reserve the right to deny these people brickwalls?
I do mean people who do not have their hf in the SG. What do I mean by vaults can be seen in this topic -
viewtopic.php?f=29&t=24098.
How nice, considering
Newbies don't have enough resources to be constantly training alts because your stormtroopers kill them in nextdoor grids...
It is the way how it is. In comparison with the situation which was before it's a way better. We're helping people there, performing investigations and etc. 4-5 times criminals in the SG were given opportunity to talk, return stuff back and etc.
My people agreed with the idea of 1 peaceful SG because it's just 1 SG, not entire world. Otherwise we'd declare ourselves as white knights and second Sodom which we are not going to do. Probably, after a month we'll do another preservation in another SG.
This law was created because of discussion of an actual situation happened in the SG. When Ainranians were traking a guy, went to his hometown, and the guy ported to the SG to safe himself. Any suggestions how else should we act in this cases?

So this is only a trading center for the (many) newbies on the reservation and your allies?
As it was said multiple times before, there is a barter stand zone brickwalled + public area without a brickwall (Nople in W3). Barter stands do not play a large role in trading, which is evident for any experienced player. There is a chance that stuff in the zone might be stolen, nooone will buy it and etc. So, like in the Nople of W3 the major trades will be performed via the public cr.
its a decent attempt at improving your trade dominance, but due to the ease of idol porting trade, i'm not sure it will work. Would have been more interesting if you could manage to negotiate with your enemies/competitors to have a neutral zone.
Well, it was working in previous world. Why shouldn't work this time? I'd prefer by myself to port, rather than open few windows to get stuff I need. Also, it was said before that even enemies can be in the trading center without risk being attacked (althought they're being tracked). But... as we do know some of enemies hate us really badly, we cannot provide them crs into the barter stand area. I guess, it's understandable if to try to look at the situation from our side. If we'll do the zone open for everyone, the place will suffer like the previous trading center from thievery and vandalism. It is the only way this part of game can be alive.
I'm not really sure how the same group who is killing newbies all over the world can declare one zone safe, but perhaps it's just to increase trade. In that case it would be better to have them spread out over a wider area though, since then you can get more flotsams/pearls...
And it was said before we do not need to make slaves or whatever since our warriors are more in numbers, twice better equipped and have twice better ua than most of our enemies. There is no rush to improve our characters since there is no need. Consequently, we do not need extra trade dominance to support ourselves. As far as the allowing more are to travel - see above.
even if i do not quite understand the motivation for dis/ainran to do this.
And again, resons were eleborated on the first post and further in the topic.