Gomorrah (Ainran) is Burning.

Forum for discussing in game politics, village relations and matters of justice.

Re: Gomorrah (Ainran) is Burning.

Postby Aracos » Fri Jun 01, 2012 10:29 am

rye130 wrote:Aracos hasn't yet made any sort of recognition or acceptance of WF bug-use, and seems to be trying to justify the use by the fact that D/A used it first, which while it may be true, does not make it not a bug as I said.


Maybe you need to read my posts in this thread?
Aracos wrote:The ram to enter into gomorrah was 100% legit, we just placed it there as u can see in one of the screenshots above and waited 24 hours, using the 1st plot we entered in, we ported to idol and summoned valten, this was made without any ram bug.

It seems we did bugged the ram to reach one more plot for loot just as you guys did in oddi.


In addition i want to point that we never used a bug or exploit to directly break into a village, and dis/ainran used this twice, Kaizo vault and WoR raid.
Image
Winter is coming...
User avatar
Aracos
 
Posts: 491
Joined: Mon Jan 10, 2011 12:47 am

Re: Gomorrah (Ainran) is Burning.

Postby MightySheep » Fri Jun 01, 2012 10:51 am

Aracos wrote:
rye130 wrote:Aracos hasn't yet made any sort of recognition or acceptance of WF bug-use, and seems to be trying to justify the use by the fact that D/A used it first, which while it may be true, does not make it not a bug as I said.


Maybe you need to read my posts in this thread?
Aracos wrote:The ram to enter into gomorrah was 100% legit, we just placed it there as u can see in one of the screenshots above and waited 24 hours, using the 1st plot we entered in, we ported to idol and summoned valten, this was made without any ram bug.

It seems we did bugged the ram to reach one more plot for loot just as you guys did in oddi.


In addition i want to point that we never used a bug or exploit to directly break into a village, and dis/ainran used this twice, Kaizo vault and WoR raid.


that's all very well but have you ever been so far even as decided to use go want to look more like?
User avatar
MightySheep
 
Posts: 2153
Joined: Fri Jul 22, 2011 1:18 pm

Re: Gomorrah (Ainran) is Burning.

Postby _Gunnar » Fri Jun 01, 2012 11:33 am

Kamakazii wrote:
Astarisk wrote:Good Lord, I beg you, please stop posting on these forums, everything you have said is complete trash. Your arguments is so god damn pathetic I'd rather spend my time here begging you to stop posting than to try and refute it.

:(


I think he owned you easy...

Not that it matters, but I think that both sides are pretty much the same shade of grey by now, which doesn't even have that much to do with bugs or exploits.

Also, I don't understand why there seems to be such a focus on random kills day by day, and who is "the best" at pvp, when considering both sides should have decent industries focussed on cranking out combat characters as fast as possible, the only thing that matters is either (a) *many* kills for one side in a short space of time (b) destruction of an important production village (c) destruction of resource nodes [to a lesser extent].

Perhaps the "pvp lulz" is just the point though, which just seems a bit pathetic to me. I don't think that killing random chars on the river should be the point of this lovely game.
Image
User avatar
_Gunnar
 
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Gomorrah (Ainran) is Burning.

Postby jordancoles » Fri Jun 01, 2012 3:49 pm

Aracos wrote:
rye130 wrote:Aracos hasn't yet made any sort of recognition or acceptance of WF bug-use, and seems to be trying to justify the use by the fact that D/A used it first, which while it may be true, does not make it not a bug as I said.


Maybe you need to read my posts in this thread?
Aracos wrote:The ram to enter into gomorrah was 100% legit, we just placed it there as u can see in one of the screenshots above and waited 24 hours, using the 1st plot we entered in, we ported to idol and summoned valten, this was made without any ram bug.

It seems we did bugged the ram to reach one more plot for loot just as you guys did in oddi.


In addition i want to point that we never used a bug or exploit to directly break into a village, and dis/ainran used this twice, Kaizo vault and WoR raid.

On a blackberry so I can't crop the rest of the text but, trolls were intended to bash brick walls so quit bitching about the vault already. If you want to bitch, bitch to jorbtar
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Gomorrah (Ainran) is Burning.

Postby Potjeh » Fri Jun 01, 2012 4:06 pm

And rams were intended to be repairable.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Gomorrah (Ainran) is Burning.

Postby MightySheep » Sat Jun 02, 2012 6:39 pm

Potjeh wrote:And rams were intended to be repairable.

Image
User avatar
MightySheep
 
Posts: 2153
Joined: Fri Jul 22, 2011 1:18 pm

Re: Gomorrah (Ainran) is Burning.

Postby WarpedWiseMan » Sun Jun 03, 2012 4:44 am

That ram gif is the best thing in this thread.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

-Avatar by SacreDoom

Image
User avatar
WarpedWiseMan
 
Posts: 1059
Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Gomorrah (Ainran) is Burning.

Postby Arcanist » Sun Jun 10, 2012 6:29 am

WarpedWiseMan wrote:That ram gif is the best thing in this thread.
User avatar
Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Previous

Return to In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 2 guests