Hearth Vault List

Forum for discussing in game politics, village relations and matters of justice.

Re: Illegal Hearth Vaults Report

Postby DrakenRahl » Sat Apr 13, 2013 1:41 am

DDDsDD999 wrote:
Patchouli_Knowledge wrote:To people, what constitute as a vault? Is it the contents within or the defenses itself?

A small area surrounded with a brickwall or other things being used as walls, usually with natural protections that offer choke-points for rams to be easily spotted and destroyed. It also contains hearthes, normally criminal, possibly valuables, and very small amounts of industry, if any. Maybe some steel crucibles, a mining sector possibly.



Ya so beware you f-ing little hermets with small brickwalls

So exactly why isn't t-kerns's vault getting nuked?
Only difference between this:
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and this:
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is that the first one only takes the dedication of 4 moderatly strong guys (strength of 169 each...hell lets just say 4 noobs with gear) to break into ...which just about any group in haven should have.
where as the second one takes at least one with a strength of 1367 to even dent those boxes before an ram can even be placed.

Shadow Mountain 2 will just have to look exactly like t-kerns's place i guess.
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Re: Illegal Hearth Vaults Report

Postby Phaen » Sat Apr 13, 2013 1:47 am

Patchouli_Knowledge wrote:To people, what constitute as a vault? Is it the contents within or the defenses itself?

There is no hard definition between a (legal) vault and a village because the problem with vaults has little to do with how they are constructed. The detrimental thing about vaults is this: when one tracks a criminal to their vault, there is no way to determine where their main base is. Due to the proliferation of alts these days, destroying the criminal himself is no longer a very heavy deterrent. To eliminate someone, one must remove their ability to create more characters. Vaults act as a decoy, covering the criminal's tracks, so consequences won't reach them where it truly hurts.

If all vaults were "banned" the vaultdwellers would make do with decoy villages that are a bit less obvious.

I do not see a clear solution to this unless some big changes take place and who can really predict what issues any new system would cause? *shrug*
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Re: Illegal Hearth Vaults Report

Postby DDDsDD999 » Sat Apr 13, 2013 1:48 am

Phaen wrote:
Patchouli_Knowledge wrote:To people, what constitute as a vault? Is it the contents within or the defenses itself?

There is no hard definition between a (legal) vault and a village because the problem with vaults has little to do with how they are constructed.

Loftar tries to avoid setting rules and regulations. He no like, you no have.
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Re: Illegal Hearth Vaults Report

Postby Phaen » Sat Apr 13, 2013 1:50 am

Don't get me wrong I like the fist of loftar action ;)
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Re: Illegal Hearth Vaults Report

Postby DrakenRahl » Sat Apr 13, 2013 1:57 am

Phaen wrote:I do not see a clear solution to this unless some big changes take place and who can really predict what issues any new system would cause? *shrug*


Really really fucking simple. Fix the bug ram.
You can even leave the fact that bears can break statues cause without the bug ram no one really needs a statue wall. a pair of brickwalls 30 tiles apart (assuming this isn't violating the 1 ram raid unspoken rule of jordancoles bitch) and a daily watches and you are good to go.
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Re: Illegal Hearth Vaults Report

Postby Patchouli_Knowledge » Sat Apr 13, 2013 2:31 am

DrakenRahl wrote:
Phaen wrote:I do not see a clear solution to this unless some big changes take place and who can really predict what issues any new system would cause? *shrug*


Really really fucking simple. Fix the bug ram.
You can even leave the fact that bears can break statues cause without the bug ram no one really needs a statue wall. a pair of brickwalls 30 tiles apart (assuming this isn't violating the 1 ram raid unspoken rule of jordancoles bitch) and a daily watches and you are good to go.


Bug ram is only one problem of the entire system. There's also (mentioned) bear ram, wall jumps, summon army, and even the simple vaults.

Bear breaking statues is not desirable as someone can be able to go about and break any and every authority object making any form of expansions useless and makes it much more difficult to even keep a village up before a wall is raised. The biggest impact would probably be crossroad as bear ram would sabotage any form of transportation that is not protected by a brick wall. Actually, if someone were able to ram into a village, they can actually use the bear to destroy things at a much faster rate than adventure > destroy since animals strike structures ~5 times per seconds and will not leave scents making short work of anything not called a wall or a house type.
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Re: Hearth Vault List

Postby sabinati » Sat Apr 13, 2013 4:22 am

merge
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Re: Illegal Hearth Vaults Report

Postby burgingham » Sat Apr 13, 2013 9:33 am

DrakenRahl wrote:So exactly why isn't t-kerns's vault getting nuked?


Allright once again: You believe that there is some set of rules that the devs stick to 100%. There is not. Build a vault and prepare to eventually get fucked up...or not. It depends entirely on how the two guys feel, how much time they have, how many beer they had.


That whole bug ram and bear justification shit is of course pure hypocrisy, but you guys know that yourself.
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Re: Illegal Hearth Vaults Report

Postby Sarge » Sat Apr 13, 2013 9:33 am

jordancoles wrote:There's already a thread for this.
viewtopic.php?f=29&t=24098#p296985

Mods pls merge

I normally make sure to search first... this time I didn't, apologies.

sabinati wrote:merge

Thanks
factnfiction101 wrote:^I agree with this guy.
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Re: Illegal Hearth Vaults Report

Postby tatarin_prm » Sat Apr 13, 2013 9:50 am

pietin2 wrote:http://screenshooter.net/0096116/gcpgvev ? They should nuke this one too. In fact if they are going to nuke one they should nuke all

nuke with all place of village around))
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