burgingham wrote:Yeah and we came up with the design. Well, Warrri did.
burgingham wrote:Valten21 wrote:Yup, looks just like Pande/Sodom.
The general concept is the same, yes. I am not saying that our idea was particularly original. It is more or less common sense in a game where you have to distribute things by profession or posession and everything is divided in squares. Still we were the first to do it in such an organized manner and I will not stop calling everyone else a copycat
Krugers layout for Orlais, now that was original. I would like to build more towns like that and I hope Lil will be up for such a task too as soon as it is viable again to build an actual town and not a waste of time.
Only started building it, I visited it once and that thing was huge.
Edit: Interesting. Now that I look at it even here the general Wayneville concept applies with the central square and the public areas surrrounding it etc and then the personal plots/work areas former the outer rings. Same in Dis btw.
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