Project: Ainran&Dis preservation

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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Thu Mar 08, 2012 5:55 am

GanjaGuardian wrote:
Varkael wrote:Its a great idea, I foresee many people trying to sneak hearth vaults in to the area though. lol

Even if people raid from hearth vaults outside of this area; how are Ainran/Dis going to stop these raiders?
Hey bro, haven't seen you for years.
To stop criminal acts in the SG totally we'll need to kill every single char with criminal skills in whole H&H and keep doing this :D.
As I said previously, we cannot guarantee someone else won't attack the people inside of the SG. However, if the people there will be able to contact us right at the moment they're being attacked, there is a huge probability raiders apart from Dis&Ainran will think twice before they'll try to grief.
I guess everyone realize that vaults and villages on plot-based system (including Dis and Gomorrah) are really hard or impossible to siege. We only can hope that those raiders are interested in growth of population and development of peaceful villages. It's hard to say right now, but I feel we'll start sieges of cities and vaults we were not touching vefore if we will be forced to.
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Re: Project: Ainran&Dis preservation

Postby Shiro_kun » Thu Mar 08, 2012 7:34 am

Image
Image

This SG will burn in fire!
Image
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[6:46:55] Alex: The only downside is the real lack of food
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Re: Project: Ainran&Dis preservation

Postby Potjeh » Thu Mar 08, 2012 7:37 am

Will be interesting to see how they deal with HVs.
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Re: Project: Ainran&Dis preservation

Postby GanjaGuardian » Thu Mar 08, 2012 8:32 am

LadyGoo wrote: Hey bro, haven't seen you for years.
To stop criminal acts in the SG totally we'll need to kill every single char with criminal skills in whole H&H and keep doing this :D.
As I said previously, we cannot guarantee someone else won't attack the people inside of the SG. However, if the people there will be able to contact us right at the moment they're being attacked, there is a huge probability raiders apart from Dis&Ainran will think twice before they'll try to grief.
I guess everyone realize that vaults and villages on plot-based system (including Dis and Gomorrah) are really hard or impossible to siege. We only can hope that those raiders are interested in growth of population and development of peaceful villages. It's hard to say right now, but I feel we'll start sieges of cities and vaults we were not touching vefore if we will be forced to.

Yeah, i think it's safe to say at this stage that i've quit, i miss Dis though so i may be back for the occasional raid :)
I think the skype conference for people living in this SG is a great idea and probably the best way for quick response to threats.
I'm somewhat sceptical on whether this will work the way you say it will, but time will tell and i wish everyone involved the best of luck.
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Re: Project: Ainran&Dis preservation

Postby burgingham » Thu Mar 08, 2012 8:43 am

TeckXKnight wrote:I wish you the best of luck in this and I hope that it restores a degree of order to the world as well as setting an example to follow. I'm always in favor of safe trade centers.


Yeah, because people indiscriminately killing everyone on sight are the best guardians of justice imaginable.

Lol @ all of this. How full of shit can you people be?
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Thu Mar 08, 2012 8:56 am

Potjeh wrote:Will be interesting to see how they deal with HVs.
We'll try to stay away from bugjumps as far as it's possible.
Yeah, i think it's safe to say at this stage that i've quit, i miss Dis though so i may be back for the occasional raid
Come back, babe. We miss you too QQ
I'm somewhat sceptical on whether this will work the way you say it will, but time will tell and i wish everyone involved the best of luck.
Most of us were sceptical as well. Times are changing... the ones who were against the project now are for it. Who know where it will lead.
Btw, I ask everyone from Dis and Ainran to ignore any bullshit and trolling. I know, somehow it's hard to not to reply. But keep in mind noone beats a dead dog and unfair critique is the best compliment ever possible. :)
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Re: Project: Ainran&Dis preservation

Postby MagicManICT » Thu Mar 08, 2012 9:00 am

Burg is just jaded, but then so am I. However, I've seen factions radically change directions before. It's just a game, after all.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Project: Ainran&Dis preservation

Postby krikke93 » Thu Mar 08, 2012 9:03 am

I like this idea. If you have a nice spot (high q water, clay...) for me i'd like to move in. Do you need skype? Cause i dont have, and never will.
Hope you have a great day
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Re: Project: Ainran&Dis preservation

Postby burgingham » Thu Mar 08, 2012 9:10 am

MagicManICT wrote:Burg is just jaded, but then so am I. However, I've seen factions radically change directions before. It's just a game, after all.


Thing is they don't even plan to change ways. So why would anyone trust them with this?


Newbie: Oh, look Dis at the scents on my claim. They point right to this evil hearthvault.

Dis: Oh, that totally isn't ours *winkwink* We will take care of these bastards immediatly.

Next day.

Dis: We totally killed all the bad guys in that vault we have totally never heard of before. rofllol

(They did exactly this with Black helicopter in w3 for all those who don't know why I chose exactly such an example)

But sure you people go ahead and trust a little girl that wouldn't be able to tell right from wrong if it hit her in the face.
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Re: Project: Ainran&Dis preservation

Postby LadyGoo » Thu Mar 08, 2012 9:10 am

krikke93 wrote:I like this idea. If you have a nice spot (high q water, clay...) for me i'd like to move in. Do you need skype? Cause i dont have, and never will.
We need skypes pretty much everyone who will live in the area. As was stated before in the first post, we can only help with selling the resourses. It's understandable we cannot provide everyone with resourse nodes.
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W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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