stickman wrote:can you explain about bug rams some more.
First question:
If I have two layers of walls 50 squares apart lets say. you bring the bug ram up to the first wall and break it. since the ram stopped does it need to wait 8 hours or can it begin moving again?
Second question if you have two claims that they need to pass in order to get to your wall will it stop them? or can they simply walk on your claim and then move the ram ontop of the tiles that they walked on so they don't get tripped up?
Also if you have suggestions on making it super hard to ram it would be appreciated.
NaoWhut wrote:Fixed? what are you talking about?
factnfiction101 wrote:NaoWhut wrote:Fixed? what are you talking about?
I meant griefing nodes is a bug, that's the way I see it.
factnfiction101 wrote:I meant griefing nodes is a bug, that's the way I see it.
Sounds like to fix one of the bugram problems is to have players stop moving it when it becomes damaged. As soon as it needs to be repaired the ram will kick the person that's moving it off. So that person has to click move to move it again.
Avulsio wrote:factnfiction101 wrote:I meant griefing nodes is a bug, that's the way I see it.
Sounds like to fix one of the bugram problems is to have players stop moving it when it becomes damaged. As soon as it needs to be repaired the ram will kick the person that's moving it off. So that person has to click move to move it again.
If it were fixed this way, you could still bugram like this:
1. First person right clicks ram to get the "Move" menu open.
2. Second person stand alongside the path of the ram, right clicks ram to get the "Move" menu open.
3. First person starts moving the ram.
4. The ram moves a bit and stops when it needs a repair.
5. First person stops with the ram, moves to a spot alongside the path of the ram, and reopens "Move" menu.
6. Second person chooses "Move" and walks to the ram to start moving it.
7. Use a third person to repair during movement.
You might only be able to move it a few pixels during each person's turn, but with enough glue, I think you could bugram.
I think a cleaner fix would be to convert the ram from a dynamic, movable object to a static, frozen object whenever it is repaired, but I am no programmer.
Avulsio wrote:factnfiction101 wrote:I meant griefing nodes is a bug, that's the way I see it.
Sounds like to fix one of the bugram problems is to have players stop moving it when it becomes damaged. As soon as it needs to be repaired the ram will kick the person that's moving it off. So that person has to click move to move it again.
If it were fixed this way, you could still bugram like this:
1. First person right clicks ram to get the "Move" menu open.
2. Second person stand alongside the path of the ram, right clicks ram to get the "Move" menu open.
3. First person starts moving the ram.
4. The ram moves a bit and stops when it needs a repair.
5. First person stops with the ram, moves to a spot alongside the path of the ram, and reopens "Move" menu.
6. Second person chooses "Move" and walks to the ram to start moving it.
7. Use a third person to repair during movement.
You might only be able to move it a few pixels during each person's turn, but with enough glue, I think you could bugram.
I think a cleaner fix would be to convert the ram from a dynamic, movable object to a static, frozen object whenever it is repaired, but I am no programmer.