Project: Ainran&Dis preservation

Forum for discussing in game politics, village relations and matters of justice.

Re: Project: Ainran&Dis preservation

Postby _Gunnar » Thu Mar 08, 2012 1:28 pm

burgingham wrote:
they have great idea how to make noobs to bring their pearls right into DIS cupboards, so they doesn't have to run all over the map to find it.


This pretty much sums it all up and anyone believing anything else is pretty darn naive. First they nurture you so they can take away better stuff from you later on and cause you more pain in killing a better developed char.


I think you're being too cynical here, gotta say, even though i like you... Weren't you kindof bloodthirsty before W3 yourself? I wasn't around then, but I was reading some threads about Wayneville or something.

Its possible that is their plan, but I don't think that Dis are the complete monsters you make out. Lets see what happens before we condemn anyone.
Image
User avatar
_Gunnar
 
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Project: Ainran&Dis preservation

Postby Smurfette » Thu Mar 08, 2012 1:38 pm

I think this could work, its realy good idea, especialy when some different sides wanted to make it in the same way. I only hope that there will not be any hidden monopoly of Dis for some stuff that are now therefore unavailable.
Smurfette
 
Posts: 66
Joined: Tue Jul 05, 2011 4:00 pm

Re: Project: Ainran&Dis preservation

Postby Nummy » Thu Mar 08, 2012 1:44 pm

burgingham wrote:
they have great idea how to make noobs to bring their pearls right into DIS cupboards, so they doesn't have to run all over the map to find it.


This pretty much sums it all up and anyone believing anything else is pretty darn naive. First they nurture you so they can take away better stuff from you later on and cause you more pain in killing a better developed char.

Be happy, more drama for you.
User avatar
Nummy
 
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Project: Ainran&Dis preservation

Postby Aracos » Thu Mar 08, 2012 1:46 pm

Put a bunch of High Q steel or high Q clay in one of those barters and lets see how much time until a thief alt steals it and moves it to a hearth vault.

This wont clean your image, you have done to much harm to this world to try to fix it now. Down with you!
Image
Winter is coming...
User avatar
Aracos
 
Posts: 491
Joined: Mon Jan 10, 2011 12:47 am

Re: Project: Ainran&Dis preservation

Postby WarpedWiseMan » Thu Mar 08, 2012 1:50 pm

This just about sums this thread up:

Image

Hi. We are totally not going to murder you and steal your shit. We just want peace and to be friendly and your shit. Haha. Did I say we want your shit? I meant your friendship.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

-Avatar by SacreDoom

Image
User avatar
WarpedWiseMan
 
Posts: 1059
Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Project: Ainran&Dis preservation

Postby konrad » Thu Mar 08, 2012 1:53 pm

@WarpedWiseMan +1 :D
konrad
 
Posts: 23
Joined: Sun Aug 21, 2011 7:58 pm

Re: Project: Ainran&Dis preservation

Postby Nummy » Thu Mar 08, 2012 2:24 pm

come on guys, why don't you give them a chance? I would love to see how this turns out...
Maybe they got bored of being bad guys all the time so they want to help us now...
Maybe?
Right?
Goo?
User avatar
Nummy
 
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Project: Ainran&Dis preservation

Postby LadyGoo » Thu Mar 08, 2012 2:32 pm

Was willing to post only after I’ll take a nap. But meh… some interesting comments keeps my mind awake.
@Vihart:
So what if a person came by and intentionally joined a village, caused complete mayhem in the area(like stealing and killing) then refused to pay any compensation to destroy it knowing you would destroy the village.
Perhaps you need to rethink this one because if you fuck up and wrongfully destroy villages in the area they might be looking forward to another faction liberating them or they might just leave.

I strongly believe in that if recruiting is done carefully, it’s possible to prevent spies who’d be willing to sabotage village. The perfect examples are Dis and Ainran - no betrayals from the people invited in. Yeah, probably we're too elitist.
But yeah, you pointed the flaw correctly. Reminding what I stated above, the village is responsible for their villagers. So, simply, the village should pay the compensation. In case of refuse, the village will be nuked. If the payment is not affordable for the village, they will have to let us kill the criminal.
Whats to prevent the one asshat from DIS/Ainran from actually doing this and whats the punishment?

The life of Ainran and Dis are based on group works and decisions. Before pushing the project further I had to discuss it with the people there. Just summing up, group's opinion is really important for our guys. I do not really recall any accidents from Dis' side when someone was breaking rules against the pack's opinion. We had accident before when allied villages or people were getting killed by accident. So our guy had to help to the people they killed, support with resources and gear, curiosities. Of course, it's not even discussable to punish someone from Dis or Ainran by death penalty. If it wouldn't be possible to control people, the project wouldn't be started. As it was agreed to support by the people, harming it specially and constantly will be unacceptable. In the beginning of the world we had a guy who was stealing stuff. This was an unacceptable behavior. He was killed by his own plot mates for this.
What do you guys get out of this?

To try something new, because we are bored.
It is evident we pretty much took the world domination. Our enemy factions loose 8-10 characters for 1 of our. Since there is no competition, actual dangerous pvp disappears as well as one of our base aims. I was watching different villages' development for worlds. It's a well-known situation when there is simply nothing to do in the village, so people lose their interest to the game. This project pretty much gives people opportunity to try something new and interesting. People were kind of exited by being able to talk to the people under the protection. Probably just stoking ego. Haha. It's like you've been farming for so long that you lost your interest in it and started doing mining. ;)
If someone believes we'll take payment from the people there, they are mistaken.
Generally, our average character has 550-600 ua. There people who has even more ;) As we're constantly killing our opponents, they just do not have any opportunity to grow up to our level. No competition - no need in rushing in gathering recourses.
What if this goes wrong ? Whats to prevent DIS/Ainran from doing a mass raid in the area because you got bored?

Few weeks ago I created an experimental topic about helping some villages and securing them from being attacked by our guys. 5 villages responded so far and were protected. Few more were taken under protection for other reasons (old friends returned to h&h, just find someone too cute). Although there are accidents with people getting killed outside of villages, overall no one did it just because they were bored. They just did not know. So, we're pretty much constant in this kind of things.
Of course, I'm kind of interested the project to prosper, since I was holding this idea for month and discussing it. So it will have my support until the end of the world.
Also will you be killing anyone you dont know on sight, or is this area a place of complete peace
We won't touch someone on the sight without a valid reasons. Doesn't matter whether we know the person or not. But it matters whether the person is leaving scents.
@Gunnar
I believe LadyGoo, personally, don't think there is anything too underhand going on here. Its a good opportunity for Dis/Ainran traders, and provides fun exercise for their warriors (all empires need to keep the army busy ).
You read my mind. :)
I'm interested to see how this turns out. Some Dis allies are rather uncontrollable, but probably designating a particular supergrid as "Newbie Reservation" will stop them from attacking it, like they have attacked villages apparently under Dis protection in the past.
Mmm... as I said above, it was mostly because they did not know whom they are attacking. But yeah, with whole SG being protected, I hope, these accidents will decrease.
Also you shouldn't expect all the newbies to read the forums / move there, but in time probably most of the villages there will be in touch. You will maybe have to make contact in game though...
Good point. Going to start contacting villages there (they are not so many). Few people already responded and are included into the skype conference. I'd like to believe, though, there will be people willing to come by time. Also, we let know other raiders that in case they'll start griefing there is a huge probability getting killed.

Thank others for support and being able to not butthurt :lol:
This is a game. People playing in Dis and Ainran are pretty much usual. They're studying, working, have families, dreams, aims. Reading some people it just feels they cannot see this or ignore it totally. They want to believe that for those ordinary people concepts as friendship, kindness, honour, or even love are not known at all.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Project: Ainran&Dis preservation

Postby _Gunnar » Thu Mar 08, 2012 2:50 pm

LadyGoo wrote:
I'm interested to see how this turns out. Some Dis allies are rather uncontrollable, but probably designating a particular supergrid as "Newbie Reservation" will stop them from attacking it, like they have attacked villages apparently under Dis protection in the past.
Mmm... as I said above, it was mostly because they did not know whom they are attacking. But yeah, with whole SG being protected, I hope, these accidents will decrease.

Well, if such an accident happens again, this time will you be able to get your allies to give their loot back, or some compensation? I understand this is difficult, but would be nice if when one of your ally/vassal villages loses their precious q265 saw to your other allies, it should be returned...
I would be seriously impressed if you could manage this level of control, I know that it is very hard.

This is a game. People playing in Dis and Ainran are pretty much usual. They're studying, working, have families, dreams, aims. Reading some people it just feels they cannot see this or ignore it totally. They want to believe that for those ordinary people concepts as friendship, kindness, honour, or even love are not known at all.


+1

yeah, people in most conflicts, in game or otherwise, should remember that the other side are probably just like them...
Image
User avatar
_Gunnar
 
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Project: Ainran&Dis preservation

Postby atlasas9 » Thu Mar 08, 2012 2:51 pm

if you that bored why not attack some other factions ?
atlasas9
 
Posts: 70
Joined: Tue Jun 14, 2011 4:29 pm

PreviousNext

Return to In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 3 guests