The Disbanding of Dis

Forum for discussing in game politics, village relations and matters of justice.

Re: The Disbanding of Dis

Postby pietin2 » Mon Jan 28, 2013 3:28 am

I'm just a farmer, I don't fight but Dis or Ainran didn't mind killing my chars and raiding my little villages
.In fact they almost killed a newbie a week ago that I took in my village and threatened to ram my walls. I believe they disbanded after AD raided them. They couldn't fight a fair fight being the cowards they were. They picked on the helpless so to speak. AD always came to my rescue if I needed them.
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Re: The Disbanding of Dis

Postby ChildhoodObesity » Mon Jan 28, 2013 5:43 am

why u post this right after you get raided nabs
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Re: The Disbanding of Dis

Postby punkin » Mon Jan 28, 2013 6:07 am

HNH IS OVEEEEEEEEEEER!! :cry: :cry:

a&am
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Re: The Disbanding of Dis

Postby Qant » Mon Jan 28, 2013 2:46 pm

bitza wrote:...

If your question wasn't rhetorical and you want to hear my answer to it, then write me a pm or add me in skype.
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Re: The Disbanding of Dis

Postby bitza » Mon Jan 28, 2013 3:10 pm

pm'd
Karede wrote: It takes a special kind of autism to play this game
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Re: The Disbanding of Dis

Postby Koya » Mon Jan 28, 2013 4:20 pm

bitza wrote:...


I will answer on your question...

Not factions killing h&h, people doing it. Every time players got raided or killed, that makes players leave game, that way it dies at some part. I never was a person that was killing people, I was helping them. Giving new place to live, chance to develop. I know not only like that people in AD, there is also ones that kill and raid, that never gonna change, every village is like that, having black and white part in it. Problem here comes when communities set an goal to take over whole world, kill or enslave everybody.

Siege mechanics in H&H is broken from begining. Statue wall do not much of work, because it just concentrate all the time you need to spend looking around for rams in few month of endless work making that steel needed. Actually statue wall given an nice show how siege mechanics need to be. Because in AD lives right now close to 20 active people, that play every day, in all that lag, they still play, our allied village that also statue walled have close to 10 more. That means that villages should be more protected. They need to be a real pain to raid, so most fights will go on smaller satelites, that have less secuirity.
I will make more one village this world, so more people will play daily. If there was more villages with same statue wall, and there were no bugs, this game could live forever without wipe. People come and leave. And if infrastructure is not destroyed, villages can exist forever.

Most kills I saw this world was done outside villages. When you leave scents, you make yourself target when going outside of village. Tracking should be made more accurate, showing not only angle but also a distance. That will led to more fights, so more fun.

People that like game, plays in it, not discuss how it broken. You whine because you wanna be on Dis place, taking over all of the world. I can just tell a wise thing, that don't remember where it came "Slaves don't wanna have freedom, they wanna have their own slaves..."
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Re: The Disbanding of Dis

Postby bitza » Mon Jan 28, 2013 4:38 pm

hello again koya :)

you are correct that it's people, not factions, that raid and kill in h&h. i am not here to discuss raiding and killing, it is part of the game. i believe you when you say that you personally don't kill people - i remember meeting you once in game, early in one of the worlds. it was like 3 weeks in, you were making bricks at a river. you had a merchant robe and armor and were pretty well equipped i'm sure, and i was rolling with like a sling and a foxhat or something. and it was overall a pretty pleasant experience.

so let's go ahead and get one thing straight right now. this?
You whine because you wanna be on Dis place, taking over all of the world.


do not presume to speak about what i want or don't want to do in game, you have no idea. in order to compete in "taking over all the world" , i would need to have an organized village of many people playing many hours a day, such as Dis or AD. i don't want 1000 cheeseracks or 500 crucibles or a village with 180 people or whatever else you guys have accomplished. and if i had wanted a fucking statue wall around my village, i would have had one. i have better things to do with my time and i want to play a decent game to have fun. maybe poopsocking 12 hours a day is fine for some but that's not me. and that's not everyone else here.

i will concede that battering rams suck and the siege mechanics could use some work. lots of things here could. however i feel pretty certain that jorb and loftar did not intend for statues to be used as a wall. try to focus on this, koya, this is my main point.

you complain that villages are too easy to break into, and that they need more protection beyond a brickwall? yet you claimed to have had how many people in your village? all those people, and they were unable to protect however many brickwalls were around AD? so you needed a statue wall? and you want to talk about me "taking over the world", when AD and Dis turn their villages into unassailable fortresses.

just because you know about a bug doesn't mean it's ok to use. i've played every world and i've known about these things as soon as they became public. and i'm not singling you out here, koya. i say this to everyone who has built a statue wall, used a bug ram, or any other such move that violates the spirit of fair play. in other words, statue walls and bug rams are for pussies. play the game the way it's meant to be played.
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Re: The Disbanding of Dis

Postby bitza » Mon Jan 28, 2013 4:50 pm

and, if every village had a statue wall? jesus what a boring game this would be
Karede wrote: It takes a special kind of autism to play this game
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Re: The Disbanding of Dis

Postby joojoo1975 » Mon Jan 28, 2013 5:11 pm

Unfortunately Bitza, H&H(as well as any other game with open PVP and/or perma loot/death) has always been a place for trolls and horrible people. We just didn't see how deep the sickness went until you added A. no dev protection from flagrant hacking/exploits/abuse. B. a way, so to speak, to eliminate the "sting" of death in H&H(I talk of the current LP system)

Though your thoughts are admirable, if pathetic cowards can find a way to cheat, they will cheat. After all, they're pathetic cowards in the first place.
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Re: The Disbanding of Dis

Postby bitza » Mon Jan 28, 2013 5:36 pm

and, here is another answer i was given:
Re: answers?

Sent: Mon Jan 28, 2013 5:16 pm
From: Qant
To: bitza

After I sent you my reply I noticed your answer post to Koya. And I want to comment on small part of it, which should somewhat summarize my view on your entire question:

"play the game the way it's meant to be played"

There is no such way. There was no such way. And it was intended to be like this from the very beginning.


and, if this is where Dis, AD, and the rest of the h&h community stand on the issue, then i suppose there is nothing further to discuss here.
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