Project: Ainran&Dis preservation

Forum for discussing in game politics, village relations and matters of justice.

Re: Project: Ainran&Dis preservation

Postby _Gunnar » Thu Mar 08, 2012 2:54 pm

atlasas9 wrote:if you that bored why not attack some other factions ?


um. did you read any of ladygoo's posts?
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Re: Project: Ainran&Dis preservation

Postby konrad » Thu Mar 08, 2012 3:45 pm

atlasas9 wrote:
if you that bored why not attack some other factions ?


Same question here... raid them all and finish it, leave only noobs with 100ua, so you can control every SG, not just one.
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Re: Project: Ainran&Dis preservation

Postby Smurfette » Thu Mar 08, 2012 3:45 pm

yeah, people in most conflicts, in game or otherwise, should remember that the other side are probably just like them...

I agree with this in 100%.

But i see the same problem like someone before me: in Dis/Ainran alliance is the biggest group of ppl that just want to hunt and raid others. If u Goo can ensure control over them, this idea should work, but even with my honest hopes i stay realist.
They dont have any rules, they just want to have fun from bloodlust. And with such priorities there no chance to respect any of non-scent, non-aggression area policy.
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Re: Project: Ainran&Dis preservation

Postby burgingham » Thu Mar 08, 2012 4:38 pm

yeah, people in most conflicts, in game or otherwise, should remember that the other side are probably just like them...


Yeah, just some people play games only to shit all over other peoples gameplay. That is their definition of fun.

Dunno how anyone still doesn't see this.
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Re: Project: Ainran&Dis preservation

Postby Potjeh » Thu Mar 08, 2012 4:38 pm

LadyGoo wrote:
Potjeh wrote:Will be interesting to see how they deal with HVs.
We'll try to stay away from bugjumps as far as it's possible.

So, in short, you won't deal with them. Because any hearth vaulter worth his salt is completely and utterly impervious to summoning via legit methods. And if they use alts to do the crimes, there's next to no opportunity to catch them online. Not even when they're travelling to their targets, because smart ones will do the walking on scentless chars and just summon in the crime alt when they get to the target, logging him out as soon as he unloads the goods at the vault. So yeah, I think Portgas & Co will have a field day in your supergrid.

LadyGoo wrote:It is evident we pretty much took the world domination. Our enemy factions loose 8-10 characters for 1 of our. Since there is no competition, actual dangerous pvp disappears as well as one of our base aims.

If you actually wanted worthy opponents, why the fuck would you ally with Ainran? You're full of it. You clearly prefer roflstomping newbs over actual sporting fight.

LadyGoo wrote:This is a game. People playing in Dis and Ainran are pretty much usual. They're studying, working, have families, dreams, aims. Reading some people it just feels they cannot see this or ignore it totally. They want to believe that for those ordinary people concepts as friendship, kindness, honour, or even love are not known at all.

But there is one thing that separates you from most other people - you are a bunch of gigantic douchebags, because your main motivation for playing is schadenfreude. So yeah, I predict this'll work as promised for a week or so, and then you'll start getting bored and using ever flimsier excuses to eradicate villages in this supergrid, until you completely revert to your usual ways.
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Re: Project: Ainran&Dis preservation

Postby Tonkyhonk » Thu Mar 08, 2012 4:42 pm

oh cmon, burg and potjeh, they wanna mimic Sodom and Constantinople this world. let them try as they desire!
(or maybe not Constantinople but Samarkand instead with walls and limited access.)
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Re: Project: Ainran&Dis preservation

Postby Potjeh » Thu Mar 08, 2012 4:47 pm

Hey, I'm just making some forecast so I can go "I told you so" later on.
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Re: Project: Ainran&Dis preservation

Postby Aracos » Thu Mar 08, 2012 4:48 pm

Tonkyhonk wrote:oh cmon, burg and potjeh, they wanna mimic Sodom and Constantinople this world. let them try as they desire!
(or maybe not Constantinople but Samarkand instead with walls and limited access.)


They will never be something like that and both names should never be writen in the same sentence :D
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Re: Project: Ainran&Dis preservation

Postby Nummy » Thu Mar 08, 2012 4:55 pm

Tonkyhonk wrote:oh cmon, burg and potjeh, they wanna mimic Sodom and Constantinople this world. let them try as they desire!
(or maybe not Constantinople but Samarkand instead with walls and limited access.)

Shhh.. I can't lose a feeling that some people here are just jelly because they don't have time and resources and power to do the same idea in their SG.
Leave them be, if they want to make something leave them. If it turns out to be good, we will all benefit, if it turns out as majority write, well suck it up, you will get more drama. Isn't that what you all want here? Reading cries of newbs how they got killed and robbed, etc.
If they make trading center, I will come there wilt my alt and check it out. If alt gets killed, well no damage done I will make new one. If not, I might get into trading and get something shiny. Instead of supporting one good and peaceful idea you are all jelly instead...
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Re: Project: Ainran&Dis preservation

Postby burgingham » Thu Mar 08, 2012 5:01 pm

You are so clueless it isn't even funny anymore. Neither Potjeh nor I are playing and the two of us achieved much greater things in our days. We actually did make a marketplace as the centre of the world which was a peaceful meeting place for all hearthlings. Not just a front to kill people later like this.
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