Peace SG capital

Forum for discussing in game politics, village relations and matters of justice.

Re: Peace SG capital

Postby thesatan » Sun Apr 29, 2012 11:34 pm

Vaku wrote:
Vaku wrote:We do that fine already.


I said what I said because I know that already. It (being the back-stabbing quality) is a constant that does not change with the currency. If we used pigs or paper money to do trade, we'd be just as ruthless with each other. And please, coins did not cause financial crisis. There's good link between the two.

And sorry for losing you in translation, but when I say, "We do that fine already." That doesn't mean we are doing fine. It means that the quality of "that" which refers to the backstabbing, is something that is done with minimal mistake. That is how the word "Fine" is being used here.



You are very serious :) i feel like i need to respond in a serious maner .. hmmm.. well financial criss happened because to many people trusted in invisible money. The money that was created by the top. The Top were not capable of managing all that money. So when there was a minor bump in society the whole structure colapsed, and BOOM. the money have no value. But , people shouldn't borrow so much. i understand :)
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Re: Peace SG capital

Postby Vaku » Mon Apr 30, 2012 12:30 am

Gold and silver are not invisible things. xD Credit is invisible. Taking out loans when you cannot pay them, that's trading with invisible money. Look at the periodic table of elements. Gold is a tangible substance. Get a clue guy.
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Re: Peace SG capital

Postby Patchouli_Knowledge » Mon Apr 30, 2012 6:39 am

Currency is only as good as the value that people put into it. Without backing, it is simply an inventory space taken up. I dare say that the bars that the coins are made of will see more value due to the fact that they are more readily made into other items rather than needing to be processed. Coin are in a sense a placeholder for value and it will take a strong player-made system that is more-or-less universally accepted by players to actually place value in coins. This includes trying to include those that do not have the means of creating a coin press or having any metal access at all into a coin based system.

And just because something is potentially infinite doesn't mean that it is worthless. Many people seem to use the curiosity, food, and other material as currency despite that they are infinite. A lot of it is based on the rarity of the item, the amount of effort it takes for the specific item to be made, and how fast it is removed from the system. For example, Straw dolls may not see too much value despite that they are one of the better curiosities because they are fairly easy to make. On the other hand, a peal is more valuable because it is used to make an item that gives additional LP learning rate and the fact that you only have a 1% chance per mussel boiled to get one.

A last thing of note is that I will leave this topic here tat seem to have been borderline discussing what we have been talking about here.

http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=10837
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Re: Peace SG capital

Postby Vaku » Mon Apr 30, 2012 9:02 am

Patchouli_Knowledge wrote:Currency is only as good as the value that people put into it. Without backing, it is simply an inventory space taken up. I dare say that the bars that the coins are made of will see more value due to the fact that they are more readily made into other items rather than needing to be processed. Coin are in a sense a placeholder for value and it will take a strong player-made system that is more-or-less universally accepted by players to actually place value in coins. This includes trying to include those that do not have the means of creating a coin press or having any metal access at all into a coin based system.

And just because something is potentially infinite doesn't mean that it is worthless. Many people seem to use the curiosity, food, and other material as currency despite that they are infinite. A lot of it is based on the rarity of the item, the amount of effort it takes for the specific item to be made, and how fast it is removed from the system. For example, Straw dolls may not see too much value despite that they are one of the better curiosities because they are fairly easy to make. On the other hand, a peal is more valuable because it is used to make an item that gives additional LP learning rate and the fact that you only have a 1% chance per mussel boiled to get one.

A last thing of note is that I will leave this topic here tat seem to have been borderline discussing what we have been talking about here.

http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=10837


Thank you for leaving that topic. I do not desire to take up any more space on this thread to discuss coin currency or economic monitoring. Those ideas are simply things that can be achieved via a central government, and flourish in metropolitan states. As I've said before, curios are fine, it's just I have to defend both systems from false claims.

If anyone wishes to continue to discuss this with me, I check my messages so you may PM me. I am also developing an area to test what have been claiming, to see if coins will provide the freedom and ease of trade that I hope they will.
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Re: Peace SG capital

Postby thesatan » Mon Apr 30, 2012 4:08 pm

Good luck vaku :) i hope it works
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Re: Peace SG capital

Postby Nask » Mon Apr 30, 2012 9:52 pm

+1

I'm at 100 posts :D

i'll help
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Re: Peace SG capital

Postby rye130 » Tue May 01, 2012 2:16 am

Curios make a better currency system then coin does because there is an infinite sink to be filled with curios, not with metal and coins. I can constantly study curios and make other characters to study them. Once I have all the metal stuff I need there is no more use for metal for me really (besides more curios but that's besides the point). Curios are the most largely traded items because they are the must universally consumed and necessary part of the game. In worlds before curiosities the most traded things were food. Easily obtainable materials for different foods were basically what the economy was based off of.

There really is no reason for a currency system when point-based stores (don't know why you guys keep discussing bartering, you don't frequently go and haggle for the price you want you just pay what the person's threads price is) work perfectly fine. If people don't think there is enough "resolution" to the points then the base of the points can be lowered to something smaller. There used to be threads with prices based off like 8 blueberries as the standard or other such things. These pricing methods proved to be rather tedious, confusing, and annoying and hence now people just go off ramones prices generally.

People have discussed using currency and such plenty of time but the effort required to establish and run a system for it doesn't provide any real benefit when the current trading system is working fine.
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