The Disbanding of Dis

Forum for discussing in game politics, village relations and matters of justice.

Re: The Disbanding of Dis

Postby Koya » Mon Jan 28, 2013 5:58 pm

bitza wrote:hello again koya :)

you are correct that it's people, not factions, that raid and kill in h&h. i am not here to discuss raiding and killing, it is part of the game. i believe you when you say that you personally don't kill people - i remember meeting you once in game, early in one of the worlds. it was like 3 weeks in, you were making bricks at a river. you had a merchant robe and armor and were pretty well equipped i'm sure, and i was rolling with like a sling and a foxhat or something. and it was overall a pretty pleasant experience.

so let's go ahead and get one thing straight right now. this?


My way to play h&h paid well in w6 when I had hard times. Almost all people I helpt payed back and helped me to go thru this world in different way, not attacking my villagers, or helping with tools, or allowing to use hq kiln for free... and I will not forget it and will help them when they will need. I think that is stuff that keeps h&h alive.

bitza wrote:
do not presume to speak about what i want or don't want to do in game, you have no idea. in order to compete in "taking over all the world" , i would need to have an organized village of many people playing many hours a day, such as Dis or AD. i don't want 1000 cheeseracks or 500 crucibles or a village with 180 people or whatever else you guys have accomplished. and if i had wanted a fucking statue wall around my village, i would have had one. i have better things to do with my time and i want to play a decent game to have fun. maybe poopsocking 12 hours a day is fine for some but that's not me. and that's not everyone else here.

i will concede that battering rams suck and the siege mechanics could use some work. lots of things here could. however i feel pretty certain that jorb and loftar did not intend for statues to be used as a wall. try to focus on this, koya, this is my main point.

you complain that villages are too easy to break into, and that they need more protection beyond a brickwall? yet you claimed to have had how many people in your village? all those people, and they were unable to protect however many brickwalls were around AD? so you needed a statue wall? and you want to talk about me "taking over the world", when AD and Dis turn their villages into unassailable fortresses.

just because you know about a bug doesn't mean it's ok to use. i've played every world and i've known about these things as soon as they became public. and i'm not singling you out here, koya. i say this to everyone who has built a statue wall, used a bug ram, or any other such move that violates the spirit of fair play. in other words, statue walls and bug rams are for pussies. play the game the way it's meant to be played.


I know that bugrams, statue wall, teleporting of cows, minehole wall, and a lot of stuff like that is exploits of bugs. But in cruel world there was no chance to survive against an enemy that will use it against you. When AD did statue wall, there was a time of more than half a year that we didn't raided any village, wasn't killing people, only go to help allies and small villages. Last drop was use of mineholes by dis at spot of soil to dig it, and there was no chance to get that HF from there. We had lot of calls that Ainran or Dis used an ram from distance far beyond usual operational. At that moment they made lot of population on server to quit. That day we all decided that we will keep fight them by any possible way, making them all quit.
There was a good fights outside villages, was a good plans with insiders (we killed archer and looted their top q RB there), and was total pillaging of villages they own, with final one at dis. No bugrams was ever used against anyone exept dis and ainran villages. I hope population of H&H will grow and we will see somewhere 100 and more people in next month.

I'm not against fair play, I agree to have just brickwalls, to play legit and spend time and resourses on protection. But in case there will be no exploits that can be used to break in using them. And at curent state we are not sure.

Playing safe is not boring, many afraid that people leave because they have nothing to do... that is not right, most people leave when they die, and see that they cannot continiue to play, because they don't have anything to continiue and need to start over.

P.S. In AD there is place, where ram can be set. AD is not inpenetrable, it just makes whole city like a big square island, so its just usage of landscape, that was commonly used.
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Re: The Disbanding of Dis

Postby bitza » Mon Jan 28, 2013 6:09 pm

well koya, based on everything you say it sounds like we should be hearing more from Qant/Dis. it's admirable that you would be willing to "play legit", if only for the fact that you needed these things to defend from Dis, as you say. and speaking from having never seen the AD village in w6: if there is a place where a ram could be set, then the story of AD changes and i will be willing to back up on some of my statements towards AD :)

now, back to Qant:
There is no such way. There was no such way. And it was intended to be like this from the very beginning.


if this is true, then perhaps you can explain why there are no charterstones anymore.

e: i'll help. charterstones were designed as a tool for villages to enable new players to spawn inside. they were not meant to be used for attacks. when loftar saw that this was happening, chartertones were removed. this was a response to emergent gameplay. i suspect that if development continues, we will see a response to both bugrams and statuewalls - loftar wants to redo the siege system, right? does that mean that in the meantime, we should all just go ahead and do whatever we want, with no thought about what it does to the game community as a whole?
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Re: The Disbanding of Dis

Postby jordancoles » Mon Jan 28, 2013 6:49 pm

Koya wrote:
bitza wrote:...


I will answer on your question...

Not factions killing h&h, people doing it. Every time players got raided or killed, that makes players leave game, that way it dies at some part. I never was a person that was killing people, I was helping them. Giving new place to live, chance to develop. I know not only like that people in AD, there is also ones that kill and raid, that never gonna change, every village is like that, having black and white part in it. Problem here comes when communities set an goal to take over whole world, kill or enslave everybody.

Siege mechanics in H&H is broken from begining. Statue wall do not much of work, because it just concentrate all the time you need to spend looking around for rams in few month of endless work making that steel needed. Actually statue wall given an nice show how siege mechanics need to be. Because in AD lives right now close to 20 active people, that play every day, in all that lag, they still play, our allied village that also statue walled have close to 10 more. That means that villages should be more protected. They need to be a real pain to raid, so most fights will go on smaller satelites, that have less secuirity.
I will make more one village this world, so more people will play daily. If there was more villages with same statue wall, and there were no bugs, this game could live forever without wipe. People come and leave. And if infrastructure is not destroyed, villages can exist forever.

Most kills I saw this world was done outside villages. When you leave scents, you make yourself target when going outside of village. Tracking should be made more accurate, showing not only angle but also a distance. That will led to more fights, so more fun.

People that like game, plays in it, not discuss how it broken. You whine because you wanna be on Dis place, taking over all of the world. I can just tell a wise thing, that don't remember where it came "Slaves don't wanna have freedom, they wanna have their own slaves..."

Let me join your village then
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Re: The Disbanding of Dis

Postby Koya » Mon Jan 28, 2013 7:05 pm

Planting grass over somebodys clay node to completely destroy it, putting mine atop of somebodys well, using bugram and pretend it to be 8 hour ram, bruteforcing hearthsecret with bot, using mineholes for griefing, and sieging... That is what Dis do to get what they want. Any way is good if there is result.
And somebody needed to say no to them, sad that other big villages quit.
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Re: The Disbanding of Dis

Postby Koya » Mon Jan 28, 2013 7:05 pm

jordancoles wrote:Let me join your village then


I don't like you :)
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Re: The Disbanding of Dis

Postby Pickard » Mon Jan 28, 2013 7:30 pm

w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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Re: The Disbanding of Dis

Postby bitza » Mon Jan 28, 2013 7:33 pm

lol

"Propaganda is a form of communication that is aimed towards influencing the attitude of a community toward some cause or position by presenting only one side of an argument. Propaganda is usually repeated and dispersed over a wide variety of media in order to create the chosen result in audience attitudes."

yes, i am presenting only my side of the argument. you, qant, or anyone else, feel free to present yours anytime :)
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Re: The Disbanding of Dis

Postby zmurrell » Mon Jan 28, 2013 9:19 pm

I see it as Dis allied with many villages to gain a strong amount of numbers to have a bigger force and more people to depend on. But you cant go and completely wipe out other villages like you did with WoR because that was a bruteforced hearth secret and summoned all of your warriors in. And for what reason? To destroy an entire village that made many of the more experienced Korean playerbase quit?

You also need to look at your village claim. There is no reason why Dis needed to stretch their village claim to the size it is, that cuts off much of the land for new players to use and to settle in. I also have noticed that Dis has used their claim to completely bubble other villages which is highly unnecessary. If it was for resources it could easily have been solved by making an outpost to simply port to.

Any time I was around Dis members I was scared as hell and would be afraid to continue on as if they were going to gank me when I least expected it and you might ask why? Because the lack of communication between everyone else, I might not have been the best or the coolest person but I am very friendly and easy to get along with, with that being said I saw no communication from any Dis members checking up on me. I literally had to try and get in contact with them myself sometimes I waited days for a response.

Along with that many people have told me things about Koya and how he is a bad man and can't be trusted. After talking to him for sometime I found most of the things said were lies or their personal opinions. Koya has been very helpful towards my village, lending a hand whenever it was needed, even offering help when it was not needed. Never once has he said no or declined to help me with any matter at hand.

The reason why AD has a statue wall it to protect itself from being wiped out, to continue to survive without any harm, instead of being completely leveled and end up with yet another playerbase quit.

Dis had provided w6 with the AfO market and the Peace Grid, they were 2 of the greatest things to happen this world. I wish they could still be around just for the convenience but sadly they could no longer afford to look over it.

I will continue to play and hope for a brighter future, one where the player base doesn't get nuked off of the server by use of bugs or exploited tactics.

Feel free to express your opinions as this is only just my opinion.
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Re: The Disbanding of Dis

Postby jordancoles » Mon Jan 28, 2013 9:37 pm

Koya wrote:
jordancoles wrote:Let me join your village then


I don't like you :)

Fine fuck you too then! Fuck you and your lynx!
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Re: The Disbanding of Dis

Postby julian12it » Mon Jan 28, 2013 9:52 pm

So much hate in only three post :D
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