by Patchouli_Knowledge » Wed Nov 02, 2011 7:28 am
Each individual is entitled to their own styles but in the end we are players (and testers in this case). As a given example, if I had been a guest resident in Ainran in the 5th world. I should still be entitled to still be able to play my own style. While I am still friends with the people there as an individual, I could still be their enemies in world 6.
Also, in a sense it is a role we play in different worlds but in another, it is not as sometimes the role or style may be consistent especially if derived from within our psyche. As a given example, while I do not abhor conflicts, I am not a fan of amount of chaos and very much an analytical individual. I would not be able to easily adapt the style of ALWAYS.
However some embers are hard to put out and and due to the unpredictability of the world in terms of conflict, paranoia is high in amount and such memories of some individual that has been clashed with or had unpleasant experience can be hard to push down. The most prominent example is the persistent of two sides that will almost predestined to butt heads such as Burgingham's organization and NNN.
However as varied as the gamestyle of each individual is, there is no incorrect way of playing this game (except illegal hearthvaults and arguably some unreported game-breaking exploits). You can start a new slate on the next world or you can still retain some memories. I play my style, Nao play his, Sarah plays hers, LadyGoo has another, and Painhertz has something else. I may not necessarily agree with some of the policies out there but I still respect their choice as their own.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.