mvgulik wrote:Just thinking if having 4 designated patches outside Brodgar for tree farming would work. (To be used in rotating fashion.
- Locations: Somewhere at some distance of the city. (NW,NE,SW,SE) Not sure how far away from the city though.
Considering there are plans for some main N,S,E,W roads. They could be generally place alongside those roads.
- Not sure how big they should be to be of any use.
Anyway. Just a little tree day dreaming. (after having to say goodbye to my little W6 tree farm experiment. *snif*.

)
This time round we had enterprising people plant trees wherever there was space. If you are talking about somewhat Qish trees though, we will make sure there is some space inside the keep. They wont be anything special I assume, but something so people can grab branches in a pinch and newbies don't have to use q10 curdling tubs.
KajetanChrumps wrote:If you do not include public facilities then it is nothing more than a collection of hermits, with higher risk because of assholes coming in abundance.
You need an open (not walled-in) marketplace too. This will trade low q and basic items but will better help really fresh chars who are not oathed.
The unwalled market place is not a bad idea I think, but wouldn't it need to be outside village influence? I'm also not against some limited public facilities like a few ovens, some gardens and some gift crates. We should encourage sharing and helping each other. But as for it being nothing more than a collection of hermits, that's kind of the point. People can play how they like, when they like. If you want a town with no set population limit/size, then I don't see how else you can do it.
EDIT: I've set up a temporary IRC channel at #Haven-Brodgar for people to communicate with.