Project: Ainran&Dis preservation

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Re: Project: Ainran&Dis preservation

Postby kaizokuroof » Sat May 12, 2012 8:24 am

The man just asked a question, no need to be a dick about it ^_^
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Re: Project: Ainran&Dis preservation

Postby Mateusz_Zboj » Sun May 13, 2012 8:13 pm

kingkay wrote:What do you mean by SG? Singapore? I'm Malaysian, can i join? =D

He meant supergrid, a large metric for square areas in game. But your post made me lulz.
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Re: Project: Ainran&Dis preservation

Postby Nila-Hood » Sun May 13, 2012 9:00 pm

Singapore, oh god how I lol'd
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Re: Project: Ainran&Dis preservation

Postby Leny-m » Wed May 23, 2012 4:05 am

So what's up with the safe sg? I've been thinking about starting a new place as all my old villages have been destroyed while I was absent and safe sg sounds like fun.
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Re: Project: Ainran&Dis preservation

Postby MightySheep » Wed May 23, 2012 7:37 am

Leny-m wrote:So what's up with the safe sg? I've been thinking about starting a new place as all my old villages have been destroyed while I was absent and safe sg sounds like fun.


to me safegrid just seems like place to congregate noobs for the slaughter

a hunting ground
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Re: Project: Ainran&Dis preservation

Postby Leny-m » Wed May 23, 2012 1:36 pm

MightySheep wrote:to me safegrid just seems like place to congregate noobs for the slaughter

a hunting ground


If safe it would be nice place to meet people. The whole area seems like one big battlefield though :)
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Re: Project: Ainran&Dis preservation

Postby SpriG » Wed May 23, 2012 3:39 pm

Man, the super grid is a noob death trap. If raiders don't get ya ... Well they will eventually.
I have found a quiet spot, haven't seen a dhelmer for some time. Will feel a lot better when I get my brick wall up and finish my layering of palisades. Trying to do that and get a village claim going by yourself is a pain in the ass.
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Re: Project: Ainran&Dis preservation

Postby Leny-m » Wed May 23, 2012 5:04 pm

SpriG wrote:Man, the super grid is a noob death trap. If raiders don't get ya ... Well they will eventually.
I have found a quiet spot, haven't seen a dhelmer for some time. Will feel a lot better when I get my brick wall up and finish my layering of palisades. Trying to do that and get a village claim going by yourself is a pain in the ass.


Been there, done that (4 times lol), wanna team up? I literally got nowhere to go and I don't feel like starting all over again for the fifth time :) Building characters seems much easier than building a base ^^
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Re: Project: Ainran&Dis preservation

Postby bmjclark » Thu May 24, 2012 6:08 am

MightySheep wrote:
Leny-m wrote:So what's up with the safe sg? I've been thinking about starting a new place as all my old villages have been destroyed while I was absent and safe sg sounds like fun.


to me safegrid just seems like place to congregate noobs for the slaughter

a hunting ground


Sadly it seems to have pretty much gathered them up for winterfell to come through and kill them
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Re: Project: Ainran&Dis preservation

Postby Feltzy » Sat May 26, 2012 5:19 am

I just got back to playing this game after a few months absence and until now I didn't realize how close to Ainran and Dis I was till I found this thread. Live kinda north west of this SG and I always been hunting animals in the northwest corner and realized their have been a lot more settlements there, now I know why. I am actually kinda glad I'm not directly in the SG since I imagine there will be higher population density, but if there is a gonna be a marketplace I am glad I am nearby. I might stop by and visit the area more often if it supposed to be friendly

not my long pointless post is over, good day
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