A Safe Haven for Outlaws, or the Thieves' Guild revisited.

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.

Re: A Safe Haven for Outlaws, or the Thieves' Guild revisite

Postby Patchouli_Knowledge » Fri Jan 13, 2012 9:57 pm

Jackard wrote:
Patchouli_Knowledge wrote:
Jackard wrote:because this game needs more competition right??

Would you really label a group that relies on theft in this game as 'competition'? The concept sounds pretty small time to me.

And if they move onto production, do they remain simple thieves or become a full-blown faction?


Point taken for this particular group due to its seemingly possible anarchist model.
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