[W6-IA] World 6 Intelligence Agency

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.

Re: [W6-IA] World 6 Intelligence Agency.

Postby ninja_yodeler » Tue Nov 01, 2011 11:19 am

So if no-one notices any difference what's the point of having this agency? it obviously wont impact on anyones lives if they dont notice it.

Also a month is a long time for this game, Plenty of time to find a target and kill them. I mean, with all the doveted agents you have it cant be too hard.

EDIT; also what TeckX said
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: [W6-IA] World 6 Intelligence Agency.

Postby imanique » Tue Nov 01, 2011 11:26 am

TeckXKnight wrote:Hell, kill a foraging alt or fishing alt even.


There were people that were killed by our men - but we told you that we were going to get to some important ass.

TeckXKnight wrote:Reputation is everything.


For poseurs. ; X

We do not give a tiny shit about what people think, we know that they do not know a shit about us and they LOVE to talk shit about things they have no freaking idea of.
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Re: [W6-IA] World 6 Intelligence Agency.

Postby TeckXKnight » Tue Nov 01, 2011 11:39 am

imanique wrote:For poseurs. ; X

That's just not true. Reputation is important for everyone in this game. We have no system beyond our trust for one another in terms of everything. It's not even something you have to actively seek, those that do their jobs well develop a reputation even if it's only in whispers. For those that have accepted challenges though, to back out of them and promise ever more is not something considered useful or reliable.

As for aiming for an important kill; don't aim for an old player or a monster of a player. Seriously, it's a bad start. Even with everything pulled to your favor, aiming for a player who knows how to fight better than your entire society combined will mean lots of casualties and no results. As for old, experienced players -- we've learned how to not die. We've learned how not to die very well even. Just in case we do die, we've generally set up contingencies to alleviate losses and to prepare for a swift recovery. It's like killing a combat character from Pande or RUA in w5 -- they've got another one built up and ready on the side to replace them. So even if you're successful you've dealt them no blow.

Just flex your muscle to get the keys from a keyalt. You're done. You've eliminated the most valuable target in a blooming village and essentially wiped them out. Not only have you demonstrated that you have muscle but that you know how to use it. I know people who've wiped out raiders and factions in a matter of hours with these shenanigans. I've got blood on my hands because of these shenanigans.

Come on, you can do it!
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Re: [W6-IA] World 6 Intelligence Agency.

Postby imanique » Tue Nov 01, 2011 11:39 am

ninja_yodeler wrote:So if no-one notices any difference what's the point of having this agency?


Your mind is not open enough to get the point. I am really sorry about that.

ninja_yodeler wrote:Also a month is a long time for this game, Plenty of time to find a target and kill them. I mean, with all the doveted agents you have it cant be too hard.


And you think that we're f***** morons that will order our people to kill someone and after that show you the place where you can find scents and kill our best warriors? We want our people alive! We DO care about them and there is no way that we will put them into risk just to give pleasure to plenty of mentally challenged people that read this forum. Someone will be having problems and there will be no scents and no clues (for you forumers).

You do not even know who worked for us and you won't know that. Players that worked for us know that they can trust us. And this is what we care of.

And it is normal that you do not know anything about our agents and our job. This is the way we want it to be. We really care that you do not know a shit about us. And as you can see - it is that way.
Last edited by imanique on Tue Nov 01, 2011 12:37 pm, edited 1 time in total.
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Re: [W6-IA] World 6 Intelligence Agency.

Postby ninja_yodeler » Tue Nov 01, 2011 11:53 am

imanique wrote:to give pleasure to plenty of mentally challenged people that read this forum.


The world will always be ruled by the majority..making you the mentally challenged ;)

imanique wrote:And you think that we're f***** morons that will order our people to kill someone and after that show you the place where you can find scents and kill our best warriors?


so you're saying that you didnt post proof because you dont want everyone to know where the scents are...you dont suppose that those you kill could track you right?

EDIT; actually the only people you probably could kill are probably so new to the game they dotn have ranging so edit that :D
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: [W6-IA] World 6 Intelligence Agency.

Postby imanique » Tue Nov 01, 2011 11:59 am

ninja_yodeler wrote:so you're saying that you didnt post proof because you dont want everyone to know where the scents are...you dont suppose that those you kill could track you right?


You don't get the point. If someone dies then he can do something for the "payback". And then we'll be having problems with him and his friends. But if someone was killed and there was a message on the forum: "We killed XYZ", then there would be a lot of problems more.

And there are also other means of taking care of our targets: "Enemies of our enemies are our friends." Sometimes it's better to give someone a few pieces of information just to watch how your targets are being taken care of by people that hate them more than you.

And if our friends help us, then there is now way that we will tell on a thing about it. I am tellin' you - this world is full of shit. People are full of shit. You don't really know who is your friend. Even we have doubts about our men. You never know who is really with you and who wants to get to your butt (and say something like: "I KilleD Da Agency.")
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Re: [W6-IA] World 6 Intelligence Agency.

Postby Jackard » Tue Nov 01, 2011 2:50 pm

imanique wrote:
TeckXKnight wrote:Reputation is everything.

For poseurs. We do not give a tiny shit about what people think, we know that they do not know a shit about us and they LOVE to talk shit about things they have no freaking idea of.

Pretty funny coming from someone that has twice posted a brag/recruitment thread fishing for traitors.
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Re: [W6-IA] World 6 Intelligence Agency.

Postby crevank » Tue Nov 01, 2011 3:52 pm

burgingham wrote:So we are back to you creating something that does nothing yet you claim it does everything, we just don't see it?

Image

:?:

I LOLed, hard! xD
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Re: [W6-IA] World 6 Intelligence Agency.

Postby ApocalypsePlease » Tue Nov 01, 2011 10:31 pm

imanique wrote:where you can find scents and kill our best warriors


Wouldn't such a superpower as yourself have so many disposable murder alts that the death of one wouldn't be grave?
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Re: [W6-IA] World 6 Intelligence Agency.

Postby burgingham » Wed Nov 02, 2011 7:09 am

imanique wrote:People are full of shit.


Oh, is that so? Everyone but you of course. It is always funny to see a single person argue and argue for a cause while every single other person disagrees with him. What does he do? No, he doesn't consider the fact that he might simply be wrong. He starts to insult the minds of the other people. Labelling them as dumb to get out of this affair with a clean conscience. Keep telling me I am simple minded dear friend. That doesn't make it true and it also doesn't give your little organization any value whatsoever.

Btw cross-reference again with my religion comparison. Making it impossible to be discussed with by saying: "But this is how it is, you simply don't understand it. I win the argument!" Hmm...

That last part somehow reminded me of him:

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