[W6-IA] World 6 Intelligence Agency

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.

Re: [W6-IA] World 6 Intelligence Agency.

Postby Mvpeh » Sun Feb 12, 2012 4:28 am

bumping this for the lulz
My son, walk not in the way unarmed; because thou knowest not when thy enemy shall come upon thee.
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Re: [W6-IA] World 6 Intelligence Agency.

Postby ApocalypsePlease » Sun Feb 12, 2012 4:29 am

Is joining the W6 IA still possible? I want to become an agent. Please respond!
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Re: [W6-IA] World 6 Intelligence Agency.

Postby jordancoles » Sun Feb 12, 2012 5:13 am

imanique wrote:low speaker.


imanique wrote:Intelligence Agency


/thread
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: [W6-IA] World 6 Intelligence Agency.

Postby Vihart » Sun Feb 12, 2012 5:34 am

jordancoles wrote:
imanique wrote:low speaker.


imanique wrote:Intelligence Agency


/thread


Sorry i wish to say something ^^

Why dont you guys just create a clan/group/faction where all the new or harassed people can come together and defend themselves, that way you can stay secretive about the whole thing (obviously just the people in it) and if anyone attacks one of your members villages launch a huge attack without any explanation (even if its just a couple of raiders) that way they might think twice before raiding the area again.

Change the name too lol, make a new thread but change the whole thing.

Ive yet to see a group that binds all the noobs together to protect against the elites, but im new.

V
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Re: [W6-IA] World 6 Intelligence Agency.

Postby jordancoles » Sun Feb 12, 2012 5:46 am

Vihart wrote:
jordancoles wrote:
imanique wrote:low speaker.


imanique wrote:Intelligence Agency


/thread


Sorry i wish to say something ^^

Why dont you guys just create a clan/group/faction where all the new or harassed people can come together and defend themselves, that way you can stay secretive about the whole thing (obviously just the people in it) and if anyone attacks one of your members villages launch a huge attack without any explanation (even if its just a couple of raiders) that way they might think twice before raiding the area again.

Change the name too lol, make a new thread but change the whole thing.

Ive yet to see a group that binds all the noobs together to protect against the elites, but im new.

V

The new and harassed people are harassed because it's easy and even if they did all gang up, they still wouldn't win because they are new. If you had 20 noobs with combat skills vs 1-2 strong characters you may be able to op knocks them but it'd still be difficult. Any more and you simply can't win at all.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: [W6-IA] World 6 Intelligence Agency.

Postby Vihart » Sun Feb 12, 2012 6:14 am

Sorry i wish to say something ^^

Why dont you guys just create a clan/group/faction where all the new or harassed people can come together and defend themselves, that way you can stay secretive about the whole thing (obviously just the people in it) and if anyone attacks one of your members villages launch a huge attack without any explanation (even if its just a couple of raiders) that way they might think twice before raiding the area again.

Change the name too lol, make a new thread but change the whole thing.

Ive yet to see a group that binds all the noobs together to protect against the elites, but im new.



The new and harassed people are harassed because it's easy and even if they did all gang up, they still wouldn't win because they are new. If you had 20 noobs with combat skills vs 1-2 strong characters you may be able to op knocks them but it'd still be difficult. Any more and you simply can't win at all.


Anyone and everyone can get easily pwned by the largest factions so nobody it seems can avoid that (unless your a member of a large faction), a good number of noobs fighting against a couple of raiders should be okay - this way you can protect small areas by sticking together. Faction member gets pwned from a nearby village they can hop into another village for safety, this way there is someone always looking out for you (you dont simply wake up find that youve been summoned, pwned and your village is a waste land and have to start all over again.
And if its just a bunch of raiders all the members can band together to put up a fight.

I think it would be refreshing to see a load of noobs jumping a raider.
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Re: [W6-IA] World 6 Intelligence Agency.

Postby imanique » Thu Feb 23, 2012 5:18 pm

Greetings, world.

There is no W6-IA anymore, it has changed into something different during the time since W5. We've learned our lesson - that's all I can say. Do not send me PMs, couse I use another account for playing the game.

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Re: [W6-IA] World 6 Intelligence Agency

Postby saska123321 » Sun Feb 26, 2012 8:48 pm

aww did your agents in linen cloth leave the agency ;)
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