The Great Road

Forum for discussing in game politics, village relations and matters of justice.

Re: The Great Road

Postby Pleeb » Sat Jun 08, 2013 4:41 am

You should have been there in world 3, mate. Helped Aso build a road that stretched 4-5 supergrids, it was amazing.
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Re: The Great Road

Postby btaylor » Sat Jun 08, 2013 4:43 am

Ninijutsu wrote:
Jackard wrote:did milestones ever get updated to have no collision.


Just alternate building them on opposite sides


Or better yet, a tool you can craft from a stone called "Marking Stone" it uses a regular stone and a dream, requires Stoneworking and Hearth Magic to unlock. You make a bunch of these little guys and a milestone will use them as a path to your destination milestone. You will be able to walk over the Marking Stone because it will just use the stone graphic and you can pick them back up as if they were an item.
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Re: The Great Road

Postby Jackard » Sat Jun 08, 2013 5:02 am

Ninijutsu wrote:
Jackard wrote:did milestones ever get updated to have no collision.

Just alternate building them on opposite sides

Garbage. The no-collision fix was suggested immediately after Milestones were implemented.
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Re: The Great Road

Postby TwentyThree » Sat Jun 08, 2013 8:23 am

I would definitely volunteer my time to help make such a road.
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Re: The Great Road

Postby Jackard » Sat Jun 08, 2013 8:33 am

Lothaudus wrote:Get rid of this ugly shit...

Image

... and replace it with these:

Image

Flat stone markers that:
a) Can be walked over. Very handy with carts.
b) Look nicer.

Artist's Impression:

Image
jorb wrote::)

I'll put it on my todolist.

Smaller Milestones Please
by Lothaudus » Fri Oct 01, 2010 11:03 pm
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Re: The Great Road

Postby Yolan » Sat Jun 08, 2013 8:34 am

btaylor wrote:
dragonxkai wrote:inb4 griefer litters 1000 hf throughout the entire road...


This ^


I actually don't think so. What kind of griefer would spend the time to make a 1000 HF along a road? They would get bored without the visceral sense of annoying somebody.

Case study. W6 Brodgar. Public access hearth fires. Yet we had relatively little 'griefing'. Theft. Yes. Murder. Yes. But griefing? Not much. Eventually people get bored of it. Especially when everything is kind of public anyway.

We actually had that giant bridge XCom built stay up the whole time, until the end of the world that is. Trees would also
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Re: The Great Road

Postby Mageinta » Tue Jun 11, 2013 8:51 pm

What about the people that'll just spam all of those carrot seeds and turn it into grass?
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Re: The Great Road

Postby Vaku » Tue Jun 11, 2013 9:04 pm

Mageinta wrote:What about the people that'll just spam all of those carrot seeds and turn it into grass?


Carrots don't count as a seed for using the "Plant Grass" ability, but I catch your drift. :)

There's no point in building anything that you're not prepared to see tampered here on HnH.

It's the price we pay for a proper sandbox. If there are deviants who would rather see the road destroyed, then that's their prerogative. It's the defenders of the road who will see to it that the road is upkept and that they remind everyone that it is in their best interest.

Keeping a road intact and protected across towns is an excellent political topic, that towns can agree to defend and a reason band together.
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Re: The Great Road

Postby AnnaC » Tue Jun 11, 2013 10:08 pm

Mageinta wrote:What about the people that'll just spam all of those carrot seeds and turn it into grass?

Grass is easy to travel over, and it's just as easy to repave over grass anyway. Wouldn't be that horrible of a thing to happen. I actually made some of my older wilderness roads grass as well (got sick of how quickly the stamped dirt roads decayed to forest ground and didn't want to fully pave the path at the time).
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Re: The Great Road

Postby Sevenless » Wed Jun 12, 2013 1:04 am

Yeah milestones are too much of a pain as they are right now. Mess one little thing up and then they're like trying to pull rattlesnakes out of the ground.
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