Shining City

Forum for discussing in game politics, village relations and matters of justice.

Re: Shining City

Postby Leon232 » Sun Apr 20, 2014 4:45 am

well Wolves showed up as easter eggs at the end of the world party last time, so their artwork is in the haven-res file, (tame them for guard dogs perhaps? or maybe sheep dogs?) and also their is a jar of poison in the re file too. kick Jorbar's butt and get him to code the dogs and poison
Leon232
 
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Re: Shining City

Postby neverman4 » Sat Jun 14, 2014 2:05 am

Yeah, we were trading with pretty much anyone who didnt want to PvP... but killing both the main farmers did us in because we couldnt keep the farm going and that meant animals would degrade also, so game over for us this go-around. Really did suck that in one hour we lost the entire camp/toons. Next world even if they dont change the game much, we will just have to build wider brick wall gaps, and hope we dont get attacked by a pile of griefers. Some sort of hermit protection would be nice like full peaceful means PvP attack is zero or near zero but also increases defense 2000% or something like that, and maybe more defensive options like towers and/or dogs.
neverman4
 
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