a "warm" welcome

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Re: a "warm" welcome

Postby ZeggyZon » Sun Oct 05, 2014 9:57 am

Vilios wrote:wow such an active forum, i love it thank you all for the advice. me and my gf were smart enough not to be near a river, we have however picked up and moved to a fairly large thicket. we have spent the last few hours plowing out an area to use as a base, were both about 500 lp away from yeomanry once we have that we will be building the walls, is there anything else we should consider doing to fortify our little base?


A brickwall.

Also make sure you seal your corner posts so someone doesn't grief you by building your palisade in front of your gate sealing you in (or out). Do not carry your keys on you. Use an alt character to store the keys on and use them to open the gate then log em off. Do not leave your gate open for any extended amount of time.

Building a village idol is also a step in making things more secure since you can use crossroads but you need steel for that so its kinda pointless at your stage in the game. A village idol will also let you jump between your hearth fire and the idol making hunting easier.

Be careful if you build a minehole, if you build one inside your palisade without a wall around it anyone can come up the minehole from below.

ZZ
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Re: a "warm" welcome

Postby SovietUnion » Mon Oct 06, 2014 1:16 am

ZeggyZon wrote:
A brickwall.

Also make sure you seal your corner posts so someone doesn't grief you by building your palisade in front of your gate sealing you in (or out). Do not carry your keys on you. Use an alt character to store the keys on and use them to open the gate then log em off. Do not leave your gate open for any extended amount of time.

Building a village idol is also a step in making things more secure since you can use crossroads but you need steel for that so its kinda pointless at your stage in the game. A village idol will also let you jump between your hearth fire and the idol making hunting easier.

Be careful if you build a minehole, if you build one inside your palisade without a wall around it anyone can come up the minehole from below.

ZZ


He would also need steel for the brickwall gate. There is little problem for him to buy the stuff on the forums. For example this one: viewtopic.php?f=35&t=37283

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Re: a "warm" welcome

Postby Jomme » Mon Oct 06, 2014 10:46 am

Vilios wrote:wow such an active forum, i love it thank you all for the advice. me and my gf were smart enough not to be near a river, we have however picked up and moved to a fairly large thicket. we have spent the last few hours plowing out an area to use as a base, were both about 500 lp away from yeomanry once we have that we will be building the walls, is there anything else we should consider doing to fortify our little base?


Well for now I doubt you both need yeomanry. 1 claim should be enough as you can give her/she can give you access to it anyway and allow you to do everything.
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Re: a "warm" welcome

Postby vatas » Mon Oct 06, 2014 6:13 pm

Jomme wrote:
Vilios wrote:wow such an active forum, i love it thank you all for the advice. me and my gf were smart enough not to be near a river, we have however picked up and moved to a fairly large thicket. we have spent the last few hours plowing out an area to use as a base, were both about 500 lp away from yeomanry once we have that we will be building the walls, is there anything else we should consider doing to fortify our little base?


Well for now I doubt you both need yeomanry. 1 claim should be enough as you can give her/she can give you access to it anyway and allow you to do everything.

Now I remember when I planted my first claim and was immediately in trouble because I had no idea how to give my firend access to it, died with character that owned the claim, spawned descendant into HS that turned out to be pure wilderness at random place and had no idea you could declaim from adventure menu.

Good times.

PS: You give claim access by designating rights to certain color on the claim window and designating your firend to be of that color in Kin window.
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Re: a "warm" welcome

Postby Apocoreo » Mon Oct 06, 2014 9:38 pm

You didn't get good.

You should get got gud.
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Re: a "warm" welcome

Postby henrique_brf » Tue Nov 04, 2014 5:22 am

This topic has the spirit of what I intend to speak. I am a newbie and I think I will be so for a long time, perhaps until the end of the world Twelve. I have much yet to die... But I have learned the noob's motto:
"keep calm!"
Think big and for long term, but acts minimally and immediately.
And remember that you are nothing (farmer, hunter, fisherman, etc) and will be nothing for a long, long time. You are just:
a nomadic survivor explorer.
Your highest inventory is your learning points and skills - and your life is your greatest treasure.
And if you are robbed, beaten, humiliated, killed or made ​​a fool ... do not worry, pretend it is not with you. 8-)
Todo jogo nos ensina alguma coisa. Este aqui ensina como progredir na vida estando num mundo povoado por gente estúpida.
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Re: a "warm" welcome

Postby cyrus9586 » Tue Nov 04, 2014 6:08 am

henrique_brf wrote:This topic has the spirit of what I intend to speak. I am a newbie and I think I will be so for a long time, perhaps until the end of the world Twelve. I have much yet to die... But I have learned the noob's motto:
"keep calm!"
Think big and for long term, but acts minimally and immediately.
And remember that you are nothing (farmer, hunter, fisherman, etc) and will be nothing for a long, long time. You are just:
a nomadic survivor explorer.
Your highest inventory is your learning points and skills - and your life is your greatest treasure.
And if you are robbed, beaten, humiliated, killed or made ​​a fool ... do not worry, pretend it is not with you. 8-)


I really have to disagree at some points here. Trying to be everything makes you kind of useless. Personal beliefs being a big point of that. Its almost impossible for a newb to do everything alone. My advice would be to NOT try to just survive but to THRIVE in this. If you are going at it alone you will need a safe place to build up your stock until you can build a Bwall area and I would advise to learn your surroundings BEFORE building said wall. Yea you may have a Bwall 40x40 village but if your next to raiders...your still gonna get raided. You CAN hermit this game. But if your new find a village that can teach you pick a role and work for the village not just for yourself. As for your biggest inventory being your LP. Well if your full change one death will cost you 75% of everything... The best advice I can possibly give is this:

YOU WILL DIE,ROBBED, OR GET RAIDED A LOT. BUT DO NOT GIVE UP.

Make a claim and an alt character. Find a pearl? throw it on the alt and keep him logged out. Save everything on an alt and you can either waste time on a Bwall or start sock piling LP and bricks, trade for the iron and steel and then build a Bwall ASAP. Or best yet build a boat and go look for an abandoned village. Then get the stuff to build a ram and ask for help breaking a gate and corner post then ask them to break the Pclaim and claim it yourself. Have the stuff to rebuild the corner post and gate asap.

Note I am admittedly not the best person to take advice from. However I have made plenty of mistakes to learn from. These are just some tips that you can use to keep going.
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Re: a "warm" welcome

Postby Kitamie » Tue Nov 04, 2014 6:41 am

Vilios wrote:my intial impression was that this game was fairly cool. i spent like 8 hours trying to find my friend and then another 2 looking for a good place to make a base. another 2 building the starts to a base, hid most things behind trees and went to bed.(didnt see a single person other then my buddy that entire time.) wake up went to work and got back a total 12 hours later, sign on.... everything is destroyed, nothing is left but a rune stone. on the stone is inscribed " Welcome to haven, where assholes destroy your shit while you sleep." sigh not quite back to square one but fairly close.




Why not try joining a village?
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Re: a "warm" welcome

Postby TeckXKnight » Tue Nov 04, 2014 7:06 am

Kitamie wrote:Why not try joining a village?

Not everyone wants to. Playing as a hermit has its charms.
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Re: a "warm" welcome

Postby Eemerald » Tue Nov 04, 2014 1:01 pm

if you need help finding and securing a place, let me know, we'll see what we can do. brickwalls are really the only way to stay safe at this stage in the game. though I have random alts around which for the most part haven't encountered many issues without walls...but then they don't have much to be taken from them!
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