The Lawspeaker thread

Forum for discussing in game politics, village relations and matters of justice.

Re: The Lawspeaker thread

Postby Prowny » Sun Jan 18, 2015 6:33 pm

Ninijutsu wrote:The thrilling adventures of living in a dysfunctional village of strangers, i miss it. I'd like to hear the full story if you'd be willing to share.

For a lot of us though, the lawspeaker is a meaningless title, and goes no further than the poor soul tasked with oathing people around.


I was surprised to find out some of the most important villages/factions work that way :|

venatorvenator wrote:I don't think so, he said said the LS's decision has particular weight in affecting the villagers' lives, and I said every villager's decision is equally important and fucks things up in the same measure.

Though we can only understand so much from each other through forum PMs:D


I understand where you are coming from, the actions of every singler villager are important and can lead to the improvement or downfall of the village, but when it comes to the responsability behind those actions, I think it's for the Lawspeaker/Chieftain/People in charge to assume it.
If a villager goes and leaves scents that can be tracked to your place, it's your job to deal with the situation even if it wasn't you who caused it.
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Re: The Lawspeaker thread

Postby Woot » Sun Jan 18, 2015 6:46 pm

I've been there, Sometimes the wholesale slaughter of a group or individual is a necessity, a way of recouping your losses to someone you have invested in, and is no longer a worthy investment.
Like someone who only logs in to load group curios, A little of that is fine, It's keeping up when you can't play all day, and that's understandable, but leeching is a reality, nobody with eyes to see hasn't run into this sort of player in the past.

There is also bullies, people with high combat stats relative to a farmer or cook being a dickhead because they are untouchable.
Early my second world we had struggles keeping food, It seemed like no matter how much I hunted there was never any sausages for me, I eventually figured out where it was going, one of the villagers had been plowing in his house to consume every sausage that was made. He got caught when he started taking the honey buns out of the oven before the chef could.
He even had two alts feeding his main with a bonfire, It was a real problem, whole closets went into this gluten and when he was asked to stop he picked a fight with the chef and then built a village idol in our mining cave and quit us. Wouldn't let us mine our own ore, and declaimed the admittedly too small claim underground after a few days and wanted to trade for metal with us. With our OWN metal, fuck that guy. The LS tried to handle him, and got beat down for his trouble and ended up sprinting away drinking q60 water for fifteen or so very tense minutes, And the guy who came with him got murdered, Poor bastard was trying to help with a sling.

So I used my superior knowledge of the combat system against him, I followed him in his boat during a routine hunting trip, he kept telling me to go away but I wouldn't respond, after a while he tried to fight me so I boated him far from home and then started calling down the thunder, slowly gaining points, I eventually whipped out my strategy and two short stern orders later, I had full combat advantage, We boat fought and I forced him to dry land by breaking his boat, I then proceeded to lay down a biblical beatdown, Until he Vstriked with a stone axe (At the time I did not realize that could happen) and he took control once more with his superior UA, So I ran, Making sure he could keep up, I had four buckets of water, I don't think he had any, so I stern ordered him again, And killed him like I would kill an AI controlled bear, I op-knocked and soaked his hits then stung with my soldiers sword, Murdering my former co-hirdsmen.

Never would have worked if he had water, or sense.

tl;dr Some people need to be brought behind the barn like old yeller before they can become a real problem, ignoring it is not going to help.
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Re: The Lawspeaker thread

Postby Jesus_Smith_Nandez » Sun Jan 18, 2015 8:17 pm

Woot wrote:tl;dr Some people need to be brought behind the barn like old yeller before they can become a real problem, ignoring it is not going to help.

Don't let people brainwash you; a long term ally is always more useful than a short term bag of loot.
TBH though this is the exact same thing that happened with me and Frost. Frost hogged all the food, bot-feasted vigorously, stole village property, was really annoying, actd like a spoiled brat and only focused on progressing himself, even with communal items. He got killed once by other villagers, and we begged our LS to make him leave, but he saw us as big bullies. Eventually, we had to kill him again, breaking into his plot and destroying everything. If our LS had just exiled him, it would have all been solved.
Last edited by Jesus_Smith_Nandez on Sun Jan 18, 2015 8:24 pm, edited 2 times in total.
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Re: The Lawspeaker thread

Postby spawningmink » Sun Jan 18, 2015 8:23 pm

Jesus_Smith_Nandez wrote:
Woot wrote:tl;dr Some people need to be brought behind the barn like old yeller before they can become a real problem, ignoring it is not going to help.

Don't let people brainwash you; a long term ally is always more useful than a short term bag of loot.
TBH though this is the exact same thing that happened with me and Frost. Frost hogged all the food, bot-feasted vigorously, stole village property, was really annoying, actd like a spoiled brat and only focused on progressing himself, even with communal items. He got killed once by other villagers, and we begged our LS to make him leave, but he saw us as big bullies. Eventually, we had to kill him again, breaking into his plot and destroying everything. If our LS had just exiled him, it would have all been solved.

can agree #ripcombat
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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Re: The Lawspeaker thread

Postby Fharlanghn » Sun Jan 18, 2015 8:27 pm

Jesus_Smith_Nandez wrote:
Woot wrote:tl;dr Some people need to be brought behind the barn like old yeller before they can become a real problem, ignoring it is not going to help.

Don't let people brainwash you; a long term ally is always more useful than a short term bag of loot.
TBH though this is the exact same thing that happened with me and Frost. Frost hogged all the food, bot-feasted vigorously, stole village property and only focused on progressing himself. He got killed once as a warning, and we begged our LS to make him leave, but he saw us as big bullies. Eventually, we had to kill him again, breaking into his plot and destroying everything. If our LS had just exiled him, it would have all been solved


You did a lot of editing before settling on that for your post.

If I remember correctly, Woot did this before meeting Bryce. I met him in World 4, and the one he's talking about was World 5... or at least, the world that introduced Curiosities, whichever that one was.

As for the rest, I'm speechless at the hypocrisy.
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Re: The Lawspeaker thread

Postby Jesus_Smith_Nandez » Sun Jan 18, 2015 9:32 pm

That's why I edited it pal; I didn't read the whole post through because I'm lazy, I just thought Bryce had that mindset that killing people and villagers was necessary and put two and two together.
I never killed Frost, I tried to help him by convincing him to stop leeching and being annoying because the others were getting pissed. It was the other village mates that got fed up and killed him eventually, because he never improved. I sided with them when it came down to it; something had to be done.
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Re: The Lawspeaker thread

Postby Woot » Sun Jan 18, 2015 10:01 pm

I think for myself and make my own decisions, And have been doing the things I've always done long before bryce even started playing.
I understand that you know bryce more, and only know me through bryce, But I'm a w4 veteran, and this was his first world.

Implying that I only think the way I do because of a single lawspeaker for less than half the run time of a single world is stupid.
I feel murder is sometimes the best of a bunch of bad options, And I have on multiple occasions been the bloody swordsman at the command of my lawspeaker, or by majority vote.
De-oathing does not always work, And can sometimes lead to complications and retaliations, I at least pride myself on never taking the initiative alone to clean out the refuse pile, And ensure it is a shared responsibility.

A good point to bring up, is the thread called "the garden of betrayel" In which I, by majority decision, burned a cancer out of solitude in the form of villagers funneling goods out of the village into kristoffs village, Was I and my fellow villagers just supposed to sit idly by? Fuck no, We could have just de-oathed, and for some of them we did, but I stand by our decision even if I don't feel good about it for kristoff's sake.

Some people you just gotta take out. Like your situation with frost, I in a similar situation even with lesser skills attempted to take care of the problem after a peaceful resolution could not be made.
Even attempting a peaceful resolution can lead to complications likee having to wait for the authority to run out on a dead village in your own mine before you see a single extra bar of metal.
People can fuck with you pretty hard even without black skills, and sometimes it's best to just use force.
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Re: The Lawspeaker thread

Postby Jesus_Smith_Nandez » Sun Jan 18, 2015 10:05 pm

Well said m8.
Sorry for acting like an idiot.
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Re: The Lawspeaker thread

Postby Woot » Sun Jan 18, 2015 10:06 pm

It's cool brah
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Re: The Lawspeaker thread

Postby Eemerald » Sun Jan 18, 2015 11:21 pm

I think the biggest decisions ive made have been related to exiling people. As some of you know recruiting is a major process, cause I'd rather be careful and deal with less headaches later, than be clumsy and end up with drama after drama once someone is recruited. But we have had to exile people on a few occasions, sometimes it's pretty straight cut, they stole, they vanadalised someone elses property, they left scents which weren't innocent (i.e. picking up a boat off a claim with nothing of value near by would be deemed innocent), they maybe just using village resources and not doing anything in town etc etc. and most of these people would have been nice people, who we egt along with, and its difficult when they don't respect the town and it's rules.

A lot of decisions are pretty straight, if it goes against a village rule, there isn't much to discuss, but with some decisions, it's open for everyone to have their view on it on how to deal with it. Often group involvement is asked for when it comes to recruiting, or exiling when it isn't a very serious issue, or to do with threats to the village or individuals within it. Also changes to village setting, work spaces etc.

side note, even if you have alts as an LS, I'd imagine most towns would still have someone who is leading the rest of the village and making decisions, otherwise it doesn't function so well.
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