The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby shubla » Mon May 11, 2015 8:16 am

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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby Ozzy123 » Mon May 11, 2015 1:51 pm

No einhars and ya, we will propably verify stats - they're supposed to be 10 ua/meele and 10 all atributes, all skills that you need to combat and thats it.

We'll propably annouce what the gear should be today, I will do some tests
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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby Comodo » Mon May 11, 2015 3:45 pm

Ozzy123 wrote:No einhars and ya, we will propably verify stats - they're supposed to be 10 ua/meele and 10 all atributes, all skills that you need to combat and thats it.

We'll propably annouce what the gear should be today, I will do some tests

For an average main that has ~2.3k str and a q330 B12, they will have a max damage of ~5.6k when full martial.
The average main has 2.6k-2.8k AC, so they will take ~3k dmg with no def, and they usually have something like 1300 HP? Is this correct? I don't know how much CON normal fighters have.
So their hp to dmg ratio is 2.3

So if the 10 stat chars have 100hp and a q10 b12 inflicts 500dmg,
They should have an AC of 270, to achieve a hp to dmg ratio of 2.3.

Or to make things simpler you can use a q130-140 stone axe with the only equip being a q200 bear tooth talisman (+13 str) instead and it will inflict 230-240dmg.
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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby adid99 » Mon May 11, 2015 3:54 pm

1v1's are stupid let's make it 2v2
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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby dafels » Mon May 11, 2015 4:21 pm

Vaku wrote:What are the base STR, AGI, CON, and CHA limits?

Everything should be 10 base, but the fighters might need forge rings for more Str, but that will be precised after we do some tests.
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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby dafels » Mon May 11, 2015 4:26 pm

adid99 wrote:1v1's are stupid let's make it 2v2

If there is groups that want to have a group fight ladder, post here, if we are going to get atleast 4 groups for this I can make this too.
We already got 1 group, need atleast 3 more.
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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby windmaker » Mon May 11, 2015 5:06 pm

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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby LordD1 » Mon May 11, 2015 9:57 pm

I would be down... but making the char is going to be difficult ;-;
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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby jtpitner » Mon May 11, 2015 10:28 pm

I would be down but i havent known how to fight since flex punch stopped working lol

I would be using same skills i use to fight animals....
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Re: The Champ of the Hearthlands ( OPEN COMBAT TOURNAMENT )

Postby Kaios » Mon May 11, 2015 10:52 pm

jtpitner wrote:I would be down but i havent known how to fight since flex punch stopped working lol

I would be using same skills i use to fight animals....


Flex, Opp Knocks, Punch and Sting/Valorous Strike/Chop/Cleave were essentially the bread and butter moves before + combine that with moving around seems to be how it goes. Without flex you are stuck using jump I guess but I think combat is the same for the most part since everyone is in the same boat with regards to flex.

Utilizing the different stances is important and can be useful in turning a losing battle in your favour. Also Evil Eye is so incredibly helpful for those clutch "save your skin" moments before you get decimated, save IP for this if you can.

I think Throw Sand can be useful at times as well but some others don't seem to think so. Admittedly with the Flex nerf it is kind of useless since you don't really have to worry about stopping someone's flex any longer but still if you're keeping an eye on your opponent's IP and you want to stop them from doing a certain move or from just building up too much then yeah it comes in handy.

I actually have no clue how people generally tend to battle these days though. Do you guys run around building IP with Call Down the Thunder or ???
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