by Eemerald » Wed Nov 06, 2013 10:27 pm
Ok rough guide...some aspects may change if anyone has anything to add, feel free.
Traders
The trade hub Anatolia, offers 18 trade cells, with space outside the individual cells for barter stands.
Each trader with a cell will have their own walled space, as shown in the pictured previously posted. The cells are 12x25. There is enough space to fit a mansion + a number of barter stands.
Each trade cell has a gate, and can be opened and closed whenever the trader owning that cell wishes. Idea is that cells would be opened during trading hours, and closed once trading is complete to secure individual traders items.
Right now traders can have some time to decorate and build their trade cell, I will be available in evenings GMT+1 to support anyone who does, to be ready to open to the community.
Each town with a trade cell, will be given a cr sign to the area between the walls, which should be safe, in order to have access to the town and their cell, for building, and transporting materials. If your main town where the cr is placed is raided, then your towns cr to the trade hub will be destroyed.
There is no guarantee that everything planned, will work out 100%, or that we won't have problems with those who like to ruin community efforts, and therefore, I recommend that traders have an alt inside the trade hub, which I will support in discovering the items required to build barter stands and anything else that's relevant, so that they act as the trader during opening hours, and your mains will only be transporting goods during closing hours. This is merely to protect any traders from losing their mains.
I'm not sure what else to add to that to make it clearer, but I hope it makes sense. If anyone wants to add, or ask for more details, or wants me to show them around the trade hub itself to get a better understanding of how it will work, i'd be happy to do so.
I've tried to make it so the whole area is as safe as possible, but there's no guarantees in anything.
Buyers
Anyone wanting to buy will be given a cr in order to travel to the outside of the trade hub.
Announcement for opening times will be done through the forums and community Skype chats. If anyone needs to be added to them, such as the Inn of brodgar, anyone you know who has already got access to it can ad you there.
Guards
This is a trickier one, because I don't deal with fighters normally as we don't train fighters, and the majority of EC, even with great stats don't ultimately enjoy that part of the game. However, as a neutral community project, I am trying to put together, people from various factions and groups, who are willing to put aside differences, in order to protect the trade hub. I want the guards to be varied, but also that they will respect that this is a community project, and that they are there representing their faction/town to protect the haven community.
Again, no guarantees that this idealistic set up will ultimately work, but it's worth a try at least.
Guards will have cells also, and will be present during opening hours. They will vary from UA based fighters to MC based one, and archers.
It is all something new to try, whether things will be kept neutral and allowed to work, we can only know once it's up and running.
Future prospects for Anatolia
We hope to extend the village claim, across further around the area where the trade hub is, in order to build the spar arena, ox carting racing track, beer garden and feast area.
Designs and ideas for that would be appreciated and again anyone who wants to come to the area, check out the space around and help building those projects, is welcome anytime:)
The idea is to build it into a community area, which can have areas opened up to the community 24/7 to use, and enjoy if they want to. So if you're bored with the game now, and want to do something different, and help, please contact me:)
Questions welcome! I will try to answer as best I can
Thanks

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist